| Get This |
By Doing This |
| Activates the last door you clicked on in the console that is locked but needed to be opened from another place. (doors that unlock doesn't work on) |
activate |
| That's right! Get any perk you want, any and/or all. |
AddPerk |
| add # special points |
addspecialpoints # |
| Advance one level |
advlevel |
| Ages the targetted character with 1, and de-ages them with -1 |
agerace # |
| Closes all open menus |
cam |
| Just in case... |
CloseAllMenus |
| Center on cell. Teleports you to the cell you specify. |
coc [Cell ID] |
| Warp Back |
coc megatoncommonhouse |
| Warp to Room with All Items |
coc testqaitems |
| Complete quest objectives |
CompleteAllObjectives / CompleteQuest |
| Disables mines |
DisableAllMines |
| Disables all mines allowing you to pick them up, without them blowing up. |
disableallmines |
| Move around during "locked" cinematics |
EnablePlayerControls |
| if the item_id exists in the selected target's inventory, it will be equipped |
EquipItem <item_id> |
| roll credits/end gameplay |
exit vats |
| Allows you to change your field of view (by angle) |
fov [1-180] |
| Gets info on the selected targers value (such as getavinfo luck) |
GetAVInfo [Actor Value] |
| view selected targets x coordinate (you can also use Y and Z with this function; click an object while in the console to select it) |
GetPos X |
| Complete all quest items |
GetQuestComplete/GetQC |
| complete current quest |
GetQuestCompleted |
| displays xp needed for next level |
getXPfornextlevel |
| Automatically kill the target you selected in Console Mode |
Kill |
| Kills everyone in the area, if you are outside it kills everything outside. |
Killall |
| Loads a saved game. |
load [name] |
| changes the chosen stat by adding the given number. e.g. lmodpca luck 3 would take your 5 luck to 8. |
modpca (s.p.e.c.i.a.l) # |
| Moves the player to the current quest marker |
movetoqt |
| Warp to your quest' target location |
MoveToQuestTarget/movetoqt <optional: questID> |
| Purge cell buffer, which frees up memory if you have lots of cells loaded, increasing performance. |
pcb |
| Replace "XXX" with the amount of caps(money) you want. |
player.additem 0000000F "XXX" |
| Ages yourself with 1, and de-ages you with -1 |
player.agerace # |
| Directly set your skill values. |
player.ForceAV <amount> |
| Matches the geometry of another NPCs face |
Player.MatchFaceGeometry # |
| Permanently modifies players max action points. |
player.modav actionpoints # |
| Permanently modifies players max weight. |
player.modav carryweight # |
| Modifies player's desired skill. (player.modav luck 10) |
player.modav skill # |
| Become a giant! 1 = giant ; -1 =normal |
player.modScale <1 or -1> |
| Moves you to the specified NPC. |
player.moveto # |
| Allows you to spawn any NPC next to you. |
player.placeatme |
| I'm working on finding and making an ObjectID list, but for now, just use the ones we know: 000000A(Pins) & 000000F(money) |
player.PlaceAtMe <objectID> |
| Removes "XXX" number of items from your inventory of <ObjectID> type. Useful for removing quest flagged items |
player.removeitem <ObjectID> "XXX" |
| Sets the typed attribute to the number provided. (1-10) |
player.setav <S.P.E.C.I.A.L.> # |
| Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes. |
player.setav <SKILL> # |
| Set the percent chance to score a critical hit when inflicting damage. (Note, input desired percentage in place of ## [0-100]) |
player.setav critchance ## |
| Set the percentage of physical (Gunshot or melee) damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) |
player.setav damageresist ## |
| Set the percentage of fire damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) |
player.setav fireresist ## |
| Set the melee damage inflicted by your character. (Note, other variables will affect your final damage output.) (Insert desired damage in place of ##) |
player.setav meleedamage ## |
| Set the percentage of poison damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) |
player.setav poisonresist ## |
| Set the percentage of radiation absorbed by your player. (Note, input desired percentage in place of ## [0-100]) |
player.setav radresist ## |
| Set the unarmed damage inflicted by your character. (Other variables will affect your final damage output.) (Insert desired damage in place of ##) |
player.setav unarmeddamage ## |
| changes leve to #, doesn't affect anything else. |
player.setlevel # |
| Selects an object. Useful for selecting yourself in first person view (use 'PRID player"). |
PRID [name] |
| Quits the game fast with no promps |
QQQ |
| Remove all the Weapons and Cloths from Selected NPC (inc kids!) |
Removeallitems |
| Select player, or NPC and acts as a full heal |
Resethealth |
| Resets a quest... assuming you would want to do such a thing? |
ResetQuest |
| revives dead target |
resurrect |
| reward # karma points to player |
rewardKarma # |
| Replace xxx with the number of experience points to receive |
rewardxp xxx |
| Saves your game with a custom save name. |
save [name] |
| Opens a text file with all objects (items, npcs, props) and their corresponding ID Form codes (unique for every savegame) |
save fred 1 |
| Alters the speed in which the in-game time passes. |
set timescale to # |
| Sets the name of the selected NPC. Use "player.setactorfull name" to change your character's name. Last name (and any further spaces) optional. |
setactorfullname "Firstname Lastname" (Use the quotes if the name has spaces) |
| Sets how much an NPC has to trade with |
SetBarterGold [amount] |
| Sets the NPC as essential. |
SetEssential <ID> 1 |
| Dogmeat is marked Essential (Unkillable) |
setessential 6a772 1 |
| Changes how high your player will jump. Replace the # with the desired height. (default = 64) |
setgs fJumpHeightMin # |
| Changes run speed. Replace the # with the desired speed. (default = 4) |
setgs fMoveRunMult # |
| Sets the maximum level that your character can reach through experience gain. Replace the ### with the desired maximum level. |
setgs iMaxCharacterLevel ### |
| Gives player ownership of selected item |
Setownership |
| Allows player to wear Brotherhood of Steel armor without the training prerequisite. |
SetPCCanUsePowerArmor 1 |
| Everyone wants to be a kid again! |
SetPCYoung |
| set selected targets x coordinate (you can also use Y and Z with this function; click an object while in the console to select it) |
SetPos X |
| Changes size of any targeted object/NPC. Replace # with a number between -10 and 10. Default size is 1. |
setscale # |
| set the number of special points to # |
setspecialpoints # |
| Go ahead, be a transvestite, i won't ask any questions |
SexChange |
| shows all items and their id's, of the selected target, in the console (click an object while in the console to select it) |
showinventory |
| Change your name for free, no court fees! |
ShowNameMenu |
| open the character creation screen |
showracemenu |
| Toggles AI processing on/off. Freezes the AI |
tai |
| Toggles ONLY combat AI on/off. AI will still be active, but enemies will not attack. |
tcai |
| Disables enemy AI, enemies stand still and do not fire back. |
tcai |
| No clipping mode |
tcl |
| toggles free camera mode (useful for character screenshots) |
tfc |
| Toggle on/off grass. |
TG |
| God Mode |
tgm |
| turns off/on the HUD (useful for character screenshots) |
tm |
| All mapmarkers |
tmm 1 |
| Allows you to add blood to your screen. Higher numbers make more blood spots. 0 = none. |
tsb [number] |
| Toggle on/off trees. |
TT |
| toggle wirefram mode on/off |
TWF |
| if the item_id exists in the selected target's inventory, it will be unequipped |
UnEquipItem <item_id> |
| Unlocks any selected physical lock (doors, chests, etc) and terminals. |
unlock |