| Get This |
By Doing This |
| forces a level up with the levelup screen. |
advlevel |
| Forces a skill level up of # levels, example: advskill blade 4 |
advskill skill # |
| Completes all quest stages |
caqs |
| Unlocks target object |
Click a locked door or chest, type "unlock" |
| Instant kills |
Click any human or creature, type "kill" |
| Teleports player to an area with all objects, monsters, and NPCs in-game. |
coc testinghall |
| Teleports player to developer testing grounds. |
coc toddtest |
| create a fully identical copy of a target for some purpose. All attributes, spells, and items copy. |
CreateFullActorCopy |
| removes selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it's time to release it) |
DeleteFullActorCopy |
| drops the item |
drop <form id> amount |
| an item of given type drops out from selected target's inventory. Item is treated owned by target, so you will steal it on picking up |
Drop TypeREF Amount |
| copy items from target actor (or chest or other container) into object referenced by DestinationObjREF. |
DuplicateAllItems DestinationObjREF |
| equips the item |
equipitem <form id> |
| Change the angle of your point of view (default is 75) |
FOV # |
| shows target's X coordinate in the scene. Y and Z are also valid. Use Player.GetPos X or "014".GetPos X to find out where you are on the X-axis! |
GetPos X |
| Change player hair colour |
hairtint (red/green/blue) |
| List console commands |
help |
| Kills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside) |
Killall |
| Lock selected door or container |
lock [1-100] |
| Lock a door |
lock [value] |
| target looks towards referenced object |
Look ObjREF |
| modifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __ |
ModDisposition ObjREF Amount |
| adds 100 pointsto an attribute (here luck) |
modpca luck 100 |
| adds 100 points to the skill |
modpcs skill 100 |
| move target to ObjREF. You might enlist 'frequently visited' ObjREFs for further fast-travel, or even create your own 'places' by dropping items.. |
MoveTo ObjREF |
| Teleports you to your quest target (for lazy bums) makes the game ALOT shorter >:) |
movetoqt |
| Purge cell buffer. This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells |
PCB |
| spawns a npc or item or creature where you put the cords in this recuires a ref. |
PlaceAtMe <formid>, <number of spawns>,<x>,<y> |
| Gives the player the given item and amount of the item. |
player.additem <Form ID> <amount> |
| gives you # of item 00000000 (use other hex combinations for items) |
player.AddItem 00000000 # |
| Adds the desired amount of gold. Replace the 'XXX' with the amount wanted. |
player.additem 0000000F 'XXX' |
| gives you spell 00000000 (use other hex combinations for spells) |
player.AddSpell 00000000 |
| Removes active quest specified (doesn't complete it) |
player.completequest <FormID> |
| places another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff.. |
Player.CreateFullActorCopy |
| Guards stop attacking you and bounty is paid off. |
player.payfine |
| Summon a NPC at your current location |
player.placeatme <Form ID> |
| Removes any item |
player.removeitem <FormID> <#> |
| Removes specified spell |
player.removespell <FormID> |
| Increase (Or decrease) Ability or Attribute |
player.setAV <Ability/attribute> <#> |
| Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them. |
player.setcrimegold 0 |
| Changes player level to desired number. Use 1-255 |
player.setlevel 1 |
| Advances specific quest to specified stage |
player.setstage <QuestID> <Stage> |
| Set point of view angle (75 by default) |
pov [#] |
| select yourself as a target. In theory, one can also select other named objects, but for now other names are unknown. |
PRID Player |
| Add all spells to player |
psb |
| exit game without using menus |
qqq |
| remove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself. |
RemoveAllItems |
| Resurrect targeted monster/human. |
resurrect |
| Save game |
savegame [filename] |
| Set the speed at which time flows, 30 is default and 1.0 is real-time. |
set timescale to <number> |
| change actor's name |
SetActorFullName "John Doe" |
| target should attack anybody it doesn't like, without prompt |
SetAV Aggression 100 |
| set some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility.. |
SetAV AValue Amount |
| sets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J) |
SetBarterGold Amount |
| Set camera field of view (75 by default) |
setcamerafov [degrees] |
| set a bounty on actor's head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves. |
SetCrimeGold 2000 |
| (should be used on items, not actors) Sets item's price |
SetItemValue Amount |
| gives you fame |
SetPCFame |
| gives you infamy |
SetPCInfamy |
| set target's X coordinate, i.e., move the target. Use Player.SetPos Z to train acrobatics. Be careful not to move something beyond your reach.. |
SetPos X Value |
| Makes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size. |
setscale number |
| Changes your gender |
SexChange |
| Allows you to change your birthsign |
Showbirthsignmenu |
| Show the sign selection screen |
ShowBirthSignMenu |
| Show the class selection screen |
ShowClassMenu |
| Allows you to change your class |
showclassmenu |
| Show all log entries for indicated quest |
showfullquestlog [quest id] |
| Show quest log |
showquestlog |
| Show current quest log |
showquestlog 0 |
| Show completed quest log |
showquestlog 1 |
| Show current quest targets |
showquesttargets |
| Show the name/race/appearance selection screen |
ShowRaceMenu |
| Forces up spell creation screen |
ShowSpellMaking |
| Toggles NPC conversation subtitles |
ShowSubtitle |
| Creates a window with the full game scene graph |
SSG |
| Immediately stops the combat of the selected friend/foe. |
stopcombat |
| actor stops combat, hides its weapon. Actor will start again, if it finds proper targets. |
StopCombat |
| target stops looking (this is to cancel any previous Look cheat) |
StopLook |
| Toggle AI |
TAI |
| Toggle combat ai, "sitting ducks" springs to mind |
tcai |
| Toggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc ) |
TCL |
| Toggle AI detection |
TDETECT |
| Toggle debug display (FPS etc) |
TDT |
| "ufo cam", freeflyng camera |
tfc |
| Toggle Full Help |
tfh |
| Toggles fog of war that hides the map |
TFOW |
| Toggle Grass |
TG |
| Toggle land LOD |
TLL |
| Toggle leaves |
TLV |
| Toggles hiding of all menus (for taking screenshots) |
TM |
| Toggle sky |
TS |
| Toggle trees |
TT |
| Toggle wireframe mode |
TWF |
| Toggles Water Radius |
twr |
| Toggle water |
tws |
| target deactivates an item of given type (may be used to disarm or undress target). |
UnEquipItem TypeREF |
| God Mode |
Without targeting, type "tgm" |