| Get This |
By Doing This |
| Toggle shadows for Sims |
boolProp simShadows (true or false) |
| Prevent Sims from aging |
aging (on or off) |
| Toggle automatic game updates |
autoPatch (on or off) |
| lets you know if theres a patch |
autopatch (on/off) |
| Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
bloom rgb # |
| Set to true to light up objects continuously instead of only when used |
boolprop allObjectLightsOn (True/False) |
| Allows you to change elevation of floor tiles. |
boolprop constrainFloorElevation false |
| Disables the ability to change elevation of floor tiles. |
boolprop constrainFloorElevation true |
| Set to true and blocks appear on Sims faces and on parts where Sims look at |
boolprop displayLookAtBoxes (True/False) |
| Set to false to removes house graphics from neighborhood |
boolprop displayLotImposters (True/False) |
| Set to false to removes trees/plants from neighborhood |
boolprop displayNeighborhoodFlora (True/False) |
| Set to false to remove props like rocks and towers from neighborhood |
boolprop displayNeighborhoodProps (True/False) |
| (True/False) Set to false to remove roads from neighborhood |
boolprop displayNeighborhoodRoads (True/False) |
| Set to false to remove bridges from neighborhood. |
boolprop displayNeighborhoodRoadsWithModel (True/False) |
| Set to false to remove water from neighborhood |
boolprop displayNeighborhoodWater (True/False) |
| Set to true to see the path where the selected Sim walks to |
boolProp displayPaths (True/False) |
| Turns Postprocessing off. |
boolProp enablePostProcessing false |
| Turns Postprocessing on. |
boolProp enablePostProcessing true |
| Set to false to remove shadows on objects inside house |
boolProp guob (True/False) |
| Set to false to place floor tiles outside lot |
boolprop locktiles (True/False) |
| Set to true to show lot information |
boolprop lotInfoAdvancedMode (True/False) |
| Set to false and lots will not light up when highlighted in neighborhood |
boolprop lotTerrainLighting (True/False) |
| Set to false to remove floorpainting on lot |
boolprop lotTerrainPaints (True/False) |
| Set to false to remove removes water (ponds) from lots |
boolprop lotWater (True/False) |
| Set to true and walls will no longer cut away from selected Sim |
boolprop renderSelectedSimLevel (True/False) |
| In neighborhood, shows filename of house when lot is highlighted |
boolprop ShowLotPackageFilename (True/False) |
| You can place objects outside the grid. |
boolProp snapObjectsToGrid true/false |
| if set to true ALL other cheats work. |
boolProp testingcheatsenabled true/false |
| Clears all cheat codes on the screen, but codes are still in effect. |
clear |
| Remove all Sims; use in neighborhood view |
deleteAllCharacters |
| Close console window |
exit |
| Expand or contract console window |
expand |
| Turn off facial DNA blending in Create A Sim |
faceBlendLimits |
| Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
filmGrain # |
| List most cheat codes |
help |
| Display information about indicated cheat |
help (cheat command) |
| Use in neighborhood screen to invite guests with a party |
intProp |
| You can invite more people to your parties. |
intProp maxNumOfVisitingSims # |
| Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
letterBox # |
| Changes the slope angle of a roof |
RoofSlopeAngle (15-75) |
| Slow motion; 0 is normal, 8 is slowest |
slowMotion (0-8) |
| You can tell what social reaction will happen before you do it |
social_debug |
| Make Sims larger or smaller; 1.0 is normal |
StretchSkeleton (number) |
| Only for use in neighborhood view, toggles between the two terrain types. |
TerrainType (desert/temperate) |
| Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
vignette # # # |
| Increase game performance with some graphics glitches |
Vsync |