| Get This |
By Doing This |
| If turned on, you can add NPC's to the current household by Shift+Left-clicking on the NPC.* |
addneighbortofamilycheat [on/off] |
| turns aging off |
aging off |
| turns aging on again |
aging on |
| Changes aspiration level. 0 = lowest rung; 5 = platinum aspiration. |
aspirationLevel (0-5) |
| Adds the selected number of aspiration points to the total of the selected sim. |
aspirationPoints # |
| lets you know if theres a patch |
autopatch (on/off) |
| Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
bloom rgb # |
| Set to true to light up objects continuously instead of only when used |
boolprop allObjectLightsOn (True/False) |
| Set to true and cars will have more detail in neighborhood |
boolprop carsCompact (True/False) |
| Allows you to change elevation of floor tiles. |
boolprop constrainFloorElevation false |
| Disables the ability to change elevation of floor tiles. |
boolprop constrainFloorElevation true |
| Set to true and blocks appear on Sims faces and on parts where Sims look at |
boolprop displayLookAtBoxes (True/False) |
| Set to false to removes house graphics from neighborhood |
boolprop displayLotImposters (True/False) |
| Set to false to removes trees/plants from neighborhood |
boolprop displayNeighborhoodFlora (True/False) |
| (True/False) Set to false to remove props like rocks and towers from neighborhood |
boolprop displayNeighborhoodProps (True/False) |
| Set to false to remove roads from neighborhood |
boolprop displayNeighborhoodRoads (True/False) |
| Set to false to remove bridges from neighborhood. |
boolprop displayNeighborhoodRoadsWithModel (True/False) |
| Set to false to remove water from neighborhood |
boolprop displayNeighborhoodWater (True/False) |
| Set to true to see the path where the selected Sim walks to |
boolProp displayPaths (True/False) |
| Turns Postprocessing off. |
boolProp enablePostProcessing false |
| Turns Postprocessing on. |
boolProp enablePostProcessing true |
| Set to false to remove shadows on objects inside house |
boolProp guob (True/False) |
| Set to false to place floor tiles outside lot |
boolprop locktiles (True/False) |
| Set to true to show lot information |
boolprop lotInfoAdvancedMode (True/False) |
| Set to false and lots will not light up when highlighted in neighborhood |
boolprop lotTerrainLighting (True/False) |
| Set to false to remove floorpainting on lot |
boolprop lotTerrainPaints (True/False) |
| Set to false to remove removes water (ponds) from lots |
boolprop lotWater (True/False) |
| Set to false to remove removes shadows on objects outside house |
boolprop objectShadows (True/False) |
| Set to true and walls will no longer cut away from selected Sim |
boolprop renderSelectedSimLevel (True/False) |
| In neighborhood, shows filename of house when lot is highlighted |
boolprop ShowLotPackageFilename (True/False) |
| Toggle shadows on/off for Sims |
boolProp simShadows (True/False) |
| You can place objects outside the grid. |
boolProp snapObjectsToGrid true/false |
| Turns previous cheat and it's effects off. |
boolProp TestingCheatsEnabled false |
| (This cheat is case sensitive) Once the cheat has been entered, hold down shift and left click on any Sim or object. You'll get new options. |
boolProp TestingCheatsEnabled true |
| Clears all cheat codes on the screen, but codes are still in effect. |
clear |
| At neighborhood view only, removes every Sim from the neighborhood |
deleteAllCharacters |
| closes cheat window |
exit |
| turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
faceBlendLimits (on/off) |
| Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
filmGrain # |
| Using this cheat on a pregnant sim, this will change the pregnancy into a twin birth |
forcetwins |
| list cheats |
help -all |
| You can invite more people to your parties. |
intProp maxNumOfVisitingSims # |
| $1,000 |
kaching |
| Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
letterBox # |
| Toggles aspiration decay on or off. |
lockAspiration (on/off) |
| Sets all needs for every sim on the lot to full. |
maxMotives |
| $50,000 |
motherlode |
| Toggles motive decay on or off. |
motiveDecay (on/off) |
| Turns previous cheat and it's effects off. |
move_objects off |
| Allows you to move and delete things you couldn't before, including your Sims. |
move_objects on |
| Can make the overhead plumbob invisible. Ideal for machinimas or if you don't like them period |
Plumbbobtoggle [on/off] |
| Changes the slope angle of a roof |
RoofSlopeAngle (15-75) |
| Change Time (# is a number from 0-23) |
Sethour # |
| Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
slowmotion |
| Make you set the game speed. (# = 0 to 8, 0 is normal) |
slowMotion # |
| You can tell what social reaction will happen before you do it |
social_debug |
| makes your sims larger or smaller |
StretchSkeleton |
| Only for use in neighborhood view, toggles between the two terrain types. |
TerrainType (desert/temperate) |
| Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
vignette # # # |
| increases game performance but lowers graphics |
vsync (on/off) |