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 The Orange Box - PC


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 The Orange Box Cheat Codes
Date Cheat Code
10/12/2007 Half Life 2, Episode 1, 2 and Portal Console Commands
Activate developers code by going to the keyboard options and clicking advance. Then when in game press the ~ button.
Get This By Doing This
God mode God
fly noclip
Enemies dont target you notarget
Activates cheats sv_cheats 1

10/15/2007 Cake Title Screen for Portal
Beat the game to unlock it.

10/16/2007 Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
Get This By Doing This
Starts you at the credits credits
Spawns you at the beginning of Chapter 13. d1_breen_01
Spawns in you in the canals after the seventh load point. d1_canal_08
Spawns in you in the canals after the eighth load point. d1_canal_09
Spawns in you in the canals after the ninth load point. d1_canal_10
Spawns you in the canals. d1_canals_01
Spawns you deeper in the canals. d1_canals_02
Spawns in you in the canals after the second load point. d1_canals_03
Spawns in you in the canals after the third load point. d1_canals_04
Spawns in you in the canals after the fourth load point. d1_canals_05
Spawns in you in the canals after the fifth load point. d1_canals_06
Spawns in you in the canals after the sixth load point. d1_canals_07
Spawns in you in the canals after the tenth load point. d1_canals_11
Spawns in you in the canals after the eleventh load point. d1_canals_12
Spawns in you in the canals close to the end. d1_canals_13
Spawns you near the end of the canals. d1_canals_end
Spawns you after the canal, outside of Eli's Lab. d1_eli_01
Spawns you in Eli's Lab. d1_eli_02
Spawns you in Ravenholm d1_town_01
Spawns you in Ravenholm after the first load point area. d1_town_02
Spawns you in Ravenholm after the second load point area. d1_town_03
Spawns you in Ravenholm after the third load point area. d1_town_04
Spawns you near the end of Ravenholm. d1_town_05
Spawns you in train station d1_trainstation_01
Spawns you in train station after the first load point. d1_trainstation_02
Spawns in the train station after the second load point. d1_trainstation_03
Spawns in the train station after the third load point. d1_trainstation_05
Spawns you near the end of the train station. d1_trainstation_06
Spawns you in lab d1_under_01
Spawns you in the lab chapter after the second load point. d1_under_02
Spawns you in the lab chapter after the third load point. d1_under_03
Spawn the lab chapter near the end. d1_under_04
Spawns you on the coast (Vehicle) d2_coast_01
Spawns you in the coast area after the first load point. d2_coast_02
Spawns you in the coast area after the second load point. d2_coast_03
Spawns you in the coast area after the third load point. d2_coast_04
Spawns you in the coast area after the fourth load point. d2_coast_05
Spawns you in the coast area after the fifth load point. d2_coast_06
Spawns you in the coast area after the sixth load point. d2_coast_07
Spawns you in the coast area near the end of it. d2_coast_08
Spawns you in the coast area after the eighth load point. d2_coast_09
Spawns you in the coast area after the ninth load point. d2_coast_10
Spawns you in the coast area after the tenth load point. d2_coast_11
Spawns you near the end of the coast area. d2_coast_12
Spawns you in Nova Prospekt d2_prison_01
Spawns you in Nova Prospekt after the first load point. d2_prison_02
Spawns you in Nova Prospekt after the second load point. d2_prison_03
Spawns you in Nova Prospekt after the third load point. d2_prison_04
Spawns you in Nova Prospekt near the end of the level. d2_prison_05
Spawns you in Nova Prospekt after the fifth load point. d2_prison_06
Spawns you in Nova Prospekt after the sixth load point. d2_prison_07
Spawns you near the end of Nova Prospekt. d2_prison_08
Spawns you in the city 17 rebellion d3_c17_01
Spawns you in City 17 after the first load point. d3_c17_02
Spawns you in City 17 after the second load point. d3_c17_03
Spawns you in City 17 after the third load point. d3_c17_04
Spawns you in City 17 after the fourth load point. d3_c17_05
Spawns you in City 17 after the fifth load point. d3_c17_06
Spawns you in City 17 after the sixth load point. d3_c17_07
Spawns you in City 17 after the seventh load point. d3_c17_08
Spawns you in City 17 after the eighth load point. d3_c17_09
Spawns you in City 17 after the ninth load point. d3_c17_10
Spawns you in City 17 after the eleventh load point. d3_c17_12
Spawns you near the end of City 17. d3_c17_13
Spawns you in City 17 after the tenth load point. d3_c18_11
Spawns you near the beginning of the Citadel. d3_citadel_01
Spawns you after the first load point in the Citadel. d3_citadel_02
Spawns you after the second load point in the Citadel. d3_citadel_03
Spawns you after the third load point in the Citadel. d3_citadel_04
Spawns you at the end of the Citadel. d3_citadel_05
Starts you at the games Intro. intro

10/16/2007 Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
Get This By Doing This
Starts you at the credits. credits
Spawns you looking up at the citadel. (You are unable to move of do anything) ep1_background01
Spawns you looking in the car garage. (You are unable to move or do anything) ep1_background01a
Spawns you looking off into the damaged City 17. (You are unable to move or do anything) ep1_background02
Spawns you at the beginning of Chapter 3 ep1_c17_00
Spawns you in City 17 after the first load point. ep1_c17_00a
Spawns you at the beginning of Chapter 4 ep1_c17_01
Spawns you in Chapter 4 City 17 after the first load point. ep1_c17_02
Spawns you in Chapter 4 City 17 after the second load point. ep1_c17_02a
Spawns you in Chapter 4 City 17 after the third load point. ep1_c17_02b
Spawns you in the last Chapter. ep1_c17_05
Spawns you in the last Chapter near the end. ep1_c17_06
Starts you at the intro of the game. ep1_citadel_00
Spawns you in the Citadel after the first load point. ep1_citadel_01
Spawns you in the Citadel after the second load point. ep1_citadel_02
Spawns you in the Citadel before the lift ride. ep1_citadel_02b
Spawns you in the Citadel after the third load point. ep1_citadel_03
Spawns you near the end of the Citadel. ep1_citadel_04

10/16/2007 Spawning NPCs
Access the console, type in "npc_create npc_<name>" and replace the name with one of these:
Get This By Doing This
Spawns Alyx. alyx
Spawns an Antlion. antlion
Spawns an Antlion Guard. antlionguard
Spawns a barnacle. barnacle
Spawns Barney. barney
Spawns Breen. breen
Spawns a City 17 Citizen. citizen
Spawns a Combine Soldier. combine_s
Spawns a Combine Dropship combinedropship
Spawns Combine Gunship combinegunship
Spawns a Crab Synth crabsynth
Spawns a Crow crow
Spawns a Combine Scanner. cscanner
Spawns Dog. dog
Spawns Eli eli
Spawns a Fast Zombie. fastzombie
Spawns Gman gman
Spawns a Headcrab. headcrab
Spawns a Poison Headcrab headcrab_black
Spawns a Fast Headcrab headcrab_fast
Spawns a Poison Headcrab headcrab_poison
Spawns a Combine Helicopter helicopter
Spawns a Ichthyosaur. ichthyosaur
Spawns Kleiner kleiner
Spawns a Headcrab Launcher launcher
Spawns a Manhack manhack
Spawns a Combine Metrocop metropolice
Spawns Father Gregori monk
Spawns a Mortar Synth mortarsynth
Spawns Mossman mossman
Spawns a Pigeon. pigeon
Spawns a Poison Zombie. poisonzombie
Spawns a Rollermine. rollermine
Spawns a Seagull seagull
Spawns a Stalker. stalker
Spawns a Strider. strider
Spawns a Ceiling Turret. turret_ceiling
Spawns a Floor Turret. turret_floor
Spawns a Vortigaunt. vortigaunt
Spawns a Zombie. zombie
Spawns a Zombie without legs. zombie_torso
Spawns a Zombine (Combine Zombie) zombine

10/24/2007 For Half-Life 2, Episode One and Episode Two
Get This By Doing This
Enables mouse look +mlook
Turns Non-Player Characters off. Type again to resume. ai_disable
Change the density of air. (Add number in place of #) air_density #
Health never goes below 1 buddha
Spawn an airbot ch_createairboat
Spawn a Jeep ch_createjeep
Turns off your HUD cl_drawhud 0
Turns on your HUD cl_drawhud 1
Turns off your HUD cl_enablehud 0
Turns on your HUD cl_enablehud 1
Enables ragdolls that don't clip through each other, but stack realistically on one another. cl_ragdoll_collide 1
Show FPS rate cl_showfps 1
Brings up position display in top right of screen (0 removes it) cl_showpos 1
Disables Crosshair crosshair 0
Enables Crosshair crosshair 1
Sets developer mode to off Developer 0
Sets developer mdoe to on Developer 1
Sets developer mode to verbose Developer 2
Set length of confusion/ear-ringing effect(Add number in place of #) dsp_explosion_effect_duration #
Execute a script file (Input filename in place of #) exec #
First Person View firstperson
can be used to get current coords for use with setpos getpos
Spawns ammo for the .357 magnum give item_ammo_357
Spawns primary fire ammo for the Overwatch Pulse Rifle give item_ammo_ar2
Spawns energy grenades for the Overwatch Pulse Rifle give item_ammo_ar2_altfire
Spawns ammo for the Crossbow give item_ammo_crossbow
Spawns grenades for the SMG (strangely enough) give item_ar2_grenade
Increases suit charge by 15 points. give item_battery
Gives you 15+ battery give item_battery
Spawns shells for the 12-gauge shotgun give item_box_buckshot
Spawns primary fire ammo for the SMG give item_box_mrounds
Spawns ammo for the Pistol give item_box_srounds
Gives you 25+ healthkit give item_healthkit
Gives you the small health vial (10HP) give item_healthvial
Spawns grenades for the RPG give item_ml_grenade
Spawns grenades for the RPG give item_rpg_round
Gives you the HEV suit give item_suit
Gives you the 'Alyx Gun' give weapon_alyxgun
Gives you Father Gregori's modified shotgun give weapon_annabelle
Gives you the Gravity Gun give weapon_physcannon
Gives full ammo for current weapon. Only refills secondary ammo if that was fired most recently. Cannot refill empty weapons. givecurrentammo
replace $ with a command to get a brief description of it help $
Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster) host_timescale #
Damages player by whatever variable you input as # Hurtme #
Gives you all weapons impulse 101
Removes the item or NPC you are pointed at impulse 203
Creates a human grunt. impulse 76
Spawns a Jeep impulse 82
Spawns an Airboat impulse 83
Gives you the large health kit (25HP) item_healthkit
Kills yourself (I hardly see use for this) kill
Displays map listing maps
See through walls mat_depthbias_normal 1
removes all shadows (a 0 restores them) mat_fullbright 1
Limit the number of texture units. (Add number in place of #) (0=Default) mat_numtextureunits #
Enables Color Mode mat_yuv 0
Turn off Black and White mode mat_yuv 0
Turn on Black and White mode mat_yuv 1
Disables Color Mode mat_yuv 1
a more thorough fps display net_graph 1
This creates Non-Player Characters. Guide to these characters are a bit below. npc_create
Creates an NPC (Aiming away from player) npc_create_aimed
Changes the radius of the cone used to pick up objects physcannon_cone #
Changes how hard you propel objects with the Gravity Gun physcannon_maxforce #
Changes how large pulled objects can be physcannon_maxmass #
Makes your Gravity Gun a Super Gravity Gun physcannon_megacannon 1
Changes how quickly objects are pulled physcannon_pullforce #
Changes the length that objects can be pulled from physcannon_tracelength #
Plays demo.(change demo_name to the demo you want to be played) play demo_name
Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) prop_debug
Gives you Combine vision during gameplay. r_screenoverlay effects/combine_binocoverlay.vmt
Gives you weird vision during gameplay. r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt
Records a demo of all the user's actions within the game until the "stop" command is issued. record demo_name
Snap players eyes to a specified pitch yaw setang
Move player to specified origin setpos
Creates an earthquake. shake
# is new max ammo for the .357 Magnum sk_max_357 #
# is new max ammo for Alyx Gun (default 0) sk_max_alyxgun #
# is new max ammo for the Pulse Rifle sk_max_ar2 #
# is new max ammo for the Pulse Rifle's energy orbs sk_max_ar2_altfire #
# is new max ammo for the Shotgun sk_max_buckshot #
# is new max ammo for the crossbow sk_max_crossbow #
# is new max ammo for grenades sk_max_grenade #
# is new max ammo for the pistol sk_max_pistol #
# is new max ammo for the RPG sk_max_rpg_round #
# is new max ammo for submachine gun sk_max_smg1 #
# is new max ammo for SMG grenades sk_max_smg1_grenade #
NPC's do # damage with the pulse rifle sk_npc_dmg_ar2 #
NPC's do # damage with shotgun sk_npc_dmg_shotgun #
NPC's do # damage with the smg sk_npc_dmg_smg1 #
# is new damage value for the .357 Magnum sk_plr_dmg_357 #
# is new damage for Alyx Gun (default 150) sk_plr_dmg_alyxgun #
# is new damage value for the Pulse Rifle sk_plr_dmg_ar2 #
# is new damage value for the shotgun sk_plr_dmg_buckshot #
# is new damage value for the crossbow sk_plr_dmg_crossbow #
# is new damage value for the crowbar sk_plr_dmg_crowbar #
# is new damage value for grenades sk_plr_dmg_grenade #
# is new damage value for the pistol sk_plr_dmg_pistol #
# is new damage value for the RPG sk_plr_dmg_rpg_round #
# is new damage value for the SMG sk_plr_dmg_smg1 #
# is new damage value for the SMG's grenades sk_plr_dmg_smg1_grenade #
Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. sk_plr_num_shotgun_pellets #
change skill level (# = 1, 2, or 3) skill #
shows some game info, incl. current map status
Stops recording the current demo. stop
Sets bounce multiplier for physically simulated object collisions sv_bounce #
Turns cheats on. Type 0 to turn them off. Doing this will turn off achievements, though. sv_cheats 1
Set World Friction (Add number in place of #) sv_friction #
Set Gravity (Add number in place of #)dsp_explosion_effect_duration # sv_gravity #
Takes away infinite power for sprinting, breating underwater, etc. sv_infinite_aux_power 0
Gives infinite power for sprinting, breating underwater, etc. sv_infinite_aux_power 1
Sets Maximum Velocity of any moving object (Add number in place of #) sv_maxvelocity #
Toggle reporting missing .wav files for sounds sv_soundemitter_filecheck
Set Minimum Stopping Speed on ground (Add number in place of #) sv_stopspeed #
Unlocks Chapters 1 through # sv_unlockedchapters #
Set Vertical View when eyes are near water plane. sv_waterdist #
Third Person View thirdperson
Adjusts size of the weapon you're carrying (54 = default) viewmodel_fov #
Gives you the .357 Magnum. weapon_357
Gives you the Overwatch Standard Issue Pulse Rifle weapon_ar2
Spawns a Pherapods. weapon_bugbait
Gives you the crossbow weapon_crossbow
Gives you the crowbar weapon_crowbar
Gives you a frag grenade weapon_frag
Gives you the pistol weapon_pistol
Gives you the RPG weapon_rpg
Gives you the shotgun weapon_shotgun
Gives you the SMG weapon_smg1

 
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 ESRB RATING
This Game has been Rated "M" for Mature.

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