| Get This |
By Doing This |
| Enables mouse look |
+mlook |
| Turns Non-Player Characters off. Type again to resume. |
ai_disable |
| Change the density of air. (Add number in place of #) |
air_density # |
| Health never goes below 1 |
buddha |
| Spawn an airbot |
ch_createairboat |
| Spawn a Jeep |
ch_createjeep |
| Turns off your HUD |
cl_drawhud 0 |
| Turns on your HUD |
cl_drawhud 1 |
| Turns off your HUD |
cl_enablehud 0 |
| Turns on your HUD |
cl_enablehud 1 |
| Enables ragdolls that don't clip through each other, but stack realistically on one another. |
cl_ragdoll_collide 1 |
| Show FPS rate |
cl_showfps 1 |
| Brings up position display in top right of screen (0 removes it) |
cl_showpos 1 |
| Disables Crosshair |
crosshair 0 |
| Enables Crosshair |
crosshair 1 |
| Sets developer mode to off |
Developer 0 |
| Sets developer mdoe to on |
Developer 1 |
| Sets developer mode to verbose |
Developer 2 |
| Set length of confusion/ear-ringing effect(Add number in place of #) |
dsp_explosion_effect_duration # |
| Execute a script file (Input filename in place of #) |
exec # |
| First Person View |
firstperson |
| can be used to get current coords for use with setpos |
getpos |
| Spawns ammo for the .357 magnum |
give item_ammo_357 |
| Spawns primary fire ammo for the Overwatch Pulse Rifle |
give item_ammo_ar2 |
| Spawns energy grenades for the Overwatch Pulse Rifle |
give item_ammo_ar2_altfire |
| Spawns ammo for the Crossbow |
give item_ammo_crossbow |
| Spawns grenades for the SMG (strangely enough) |
give item_ar2_grenade |
| Increases suit charge by 15 points. |
give item_battery |
| Gives you 15+ battery |
give item_battery |
| Spawns shells for the 12-gauge shotgun |
give item_box_buckshot |
| Spawns primary fire ammo for the SMG |
give item_box_mrounds |
| Spawns ammo for the Pistol |
give item_box_srounds |
| Gives you 25+ healthkit |
give item_healthkit |
| Gives you the small health vial (10HP) |
give item_healthvial |
| Spawns grenades for the RPG |
give item_ml_grenade |
| Spawns grenades for the RPG |
give item_rpg_round |
| Gives you the HEV suit |
give item_suit |
| Gives you the 'Alyx Gun' |
give weapon_alyxgun |
| Gives you Father Gregori's modified shotgun |
give weapon_annabelle |
| Gives you the Gravity Gun |
give weapon_physcannon |
| Gives full ammo for current weapon. Only refills secondary ammo if that was fired most recently. Cannot refill empty weapons. |
givecurrentammo |
| replace $ with a command to get a brief description of it |
help $ |
| Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster) |
host_timescale # |
| Damages player by whatever variable you input as # |
Hurtme # |
| Gives you all weapons |
impulse 101 |
| Removes the item or NPC you are pointed at |
impulse 203 |
| Creates a human grunt. |
impulse 76 |
| Spawns a Jeep |
impulse 82 |
| Spawns an Airboat |
impulse 83 |
| Gives you the large health kit (25HP) |
item_healthkit |
| Kills yourself (I hardly see use for this) |
kill |
| Displays map listing |
maps |
| See through walls |
mat_depthbias_normal 1 |
| removes all shadows (a 0 restores them) |
mat_fullbright 1 |
| Limit the number of texture units. (Add number in place of #) (0=Default) |
mat_numtextureunits # |
| Enables Color Mode |
mat_yuv 0 |
| Turn off Black and White mode |
mat_yuv 0 |
| Turn on Black and White mode |
mat_yuv 1 |
| Disables Color Mode |
mat_yuv 1 |
| a more thorough fps display |
net_graph 1 |
| This creates Non-Player Characters. Guide to these characters are a bit below. |
npc_create |
| Creates an NPC (Aiming away from player) |
npc_create_aimed |
| Changes the radius of the cone used to pick up objects |
physcannon_cone # |
| Changes how hard you propel objects with the Gravity Gun |
physcannon_maxforce # |
| Changes how large pulled objects can be |
physcannon_maxmass # |
| Makes your Gravity Gun a Super Gravity Gun |
physcannon_megacannon 1 |
| Changes how quickly objects are pulled |
physcannon_pullforce # |
| Changes the length that objects can be pulled from |
physcannon_tracelength # |
| Plays demo.(change demo_name to the demo you want to be played) |
play demo_name |
| Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
prop_debug |
| Gives you Combine vision during gameplay. |
r_screenoverlay effects/combine_binocoverlay.vmt |
| Gives you weird vision during gameplay. |
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt |
| Records a demo of all the user's actions within the game until the "stop" command is issued. |
record demo_name |
| Snap players eyes to a specified pitch yaw |
setang |
| Move player to specified origin |
setpos |
| Creates an earthquake. |
shake |
| # is new max ammo for the .357 Magnum |
sk_max_357 # |
| # is new max ammo for Alyx Gun (default 0) |
sk_max_alyxgun # |
| # is new max ammo for the Pulse Rifle |
sk_max_ar2 # |
| # is new max ammo for the Pulse Rifle's energy orbs |
sk_max_ar2_altfire # |
| # is new max ammo for the Shotgun |
sk_max_buckshot # |
| # is new max ammo for the crossbow |
sk_max_crossbow # |
| # is new max ammo for grenades |
sk_max_grenade # |
| # is new max ammo for the pistol |
sk_max_pistol # |
| # is new max ammo for the RPG |
sk_max_rpg_round # |
| # is new max ammo for submachine gun |
sk_max_smg1 # |
| # is new max ammo for SMG grenades |
sk_max_smg1_grenade # |
| NPC's do # damage with the pulse rifle |
sk_npc_dmg_ar2 # |
| NPC's do # damage with shotgun |
sk_npc_dmg_shotgun # |
| NPC's do # damage with the smg |
sk_npc_dmg_smg1 # |
| # is new damage value for the .357 Magnum |
sk_plr_dmg_357 # |
| # is new damage for Alyx Gun (default 150) |
sk_plr_dmg_alyxgun # |
| # is new damage value for the Pulse Rifle |
sk_plr_dmg_ar2 # |
| # is new damage value for the shotgun |
sk_plr_dmg_buckshot # |
| # is new damage value for the crossbow |
sk_plr_dmg_crossbow # |
| # is new damage value for the crowbar |
sk_plr_dmg_crowbar # |
| # is new damage value for grenades |
sk_plr_dmg_grenade # |
| # is new damage value for the pistol |
sk_plr_dmg_pistol # |
| # is new damage value for the RPG |
sk_plr_dmg_rpg_round # |
| # is new damage value for the SMG |
sk_plr_dmg_smg1 # |
| # is new damage value for the SMG's grenades |
sk_plr_dmg_smg1_grenade # |
| Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
sk_plr_num_shotgun_pellets # |
| change skill level (# = 1, 2, or 3) |
skill # |
| shows some game info, incl. current map |
status |
| Stops recording the current demo. |
stop |
| Sets bounce multiplier for physically simulated object collisions |
sv_bounce # |
| Turns cheats on. Type 0 to turn them off. Doing this will turn off achievements, though. |
sv_cheats 1 |
| Set World Friction (Add number in place of #) |
sv_friction # |
| Set Gravity (Add number in place of #)dsp_explosion_effect_duration # |
sv_gravity # |
| Takes away infinite power for sprinting, breating underwater, etc. |
sv_infinite_aux_power 0 |
| Gives infinite power for sprinting, breating underwater, etc. |
sv_infinite_aux_power 1 |
| Sets Maximum Velocity of any moving object (Add number in place of #) |
sv_maxvelocity # |
| Toggle reporting missing .wav files for sounds |
sv_soundemitter_filecheck |
| Set Minimum Stopping Speed on ground (Add number in place of #) |
sv_stopspeed # |
| Unlocks Chapters 1 through # |
sv_unlockedchapters # |
| Set Vertical View when eyes are near water plane. |
sv_waterdist # |
| Third Person View |
thirdperson |
| Adjusts size of the weapon you're carrying (54 = default) |
viewmodel_fov # |
| Gives you the .357 Magnum. |
weapon_357 |
| Gives you the Overwatch Standard Issue Pulse Rifle |
weapon_ar2 |
| Spawns a Pherapods. |
weapon_bugbait |
| Gives you the crossbow |
weapon_crossbow |
| Gives you the crowbar |
weapon_crowbar |
| Gives you a frag grenade |
weapon_frag |
| Gives you the pistol |
weapon_pistol |
| Gives you the RPG |
weapon_rpg |
| Gives you the shotgun |
weapon_shotgun |
| Gives you the SMG |
weapon_smg1 |