This is, yet again, another fun Rayman game. So, let's get into some detail.
Graphics here haven't gotten better from Rayman 2: The Great Escape, so it really wasn't one of the best early PS2 games to boast the graphical system. It's far from horrible, though you can still see the polygons. Still, levels are uniquely and creatively designed, diverse from each other, and so much thought has been put into creating them.
Sound is what you expect from a Rayman game. Not superb, yet not crappy. In this version, they use real voices since they did have gibberish on a few of platforms with R2: TGE. (Even though I liked it) Music describes the emotion a bit more than setting.
Of course, this is a new version of an older game. Although, this time, when not in a level, you aren't just transported to the Hall of Doors. To add more adventure, depth, and those short little challenges, you are transported to places such as plains where you can roam around in. Levels have experienced some small changes, none that effect it too much. You also buy your power-ups this time around using your collected lums. The robot pirates vary a bit more and are a little more challenging. And, like all Rayman games, there is plenty of variety and it's so amazingly unique again.
So, overall it is worthy of purchase, though because of little and minor changes, those who own Rayman 2: The Great Escape, might not be too sure of it. Otherwise, it's highly recommended.