Overall, a slightly above average boxing game. I say slightly because at it's heart the game is a big improvement from the previous Fight Night titles, however the game still leaves allot to be desired. I'll start with the sound. The announcers are terrible, the trainers are worthless, and the music is boarder line criminal. Normally I can handle a good rap song. Good music is good music, to me it doesn't matter what the genre is, if it's good I will listen. I have no idea who picked the songs for this game but whoever did should be fired on the spot. Yes...It's that bad! The trainers and announcers say the same things over, and over. After you've had 3 bouts it's safe to say that you've already heard everything there is to hear. Once I turned the sound off (which is a necessity) I found myself looking at a beautiful game.
Yes the graphics on this game are excellent. And for the fist couple of hours that alone should keep your interest. The fighters look almost life like, far surpassing my expectations. I also like the arenas, crowds, and ring girls. If nothing ells it's worth playing just for the stunning imagery.
While the game looks good, there are still some major flaws in the game play. The game lacks a meter, or gage for the actual fighter. What that means is that you have no idea if your fighter is tiered, hurt, or both. I just keep throwing punches as fast as my hands could work the paddle. Also, for some reason you have to knock someone down at least a couple of times to finally knock him out. I guess that's to make the game more of a challenge, to me it felt repetitive. It would have been nice to have a "knock out" punch, One hit, one KO. The game does have a haymaker punch which is somewhat of a devastating punch, but again without a meter it's hard to figure out how much damage your causing. For me this is the biggest weakness of the overall game play. The game also is lacking in the violence department.
EA needs to get over the teen rating and add a little more brutality to it's games. This is after all, boxing. A good example of where the game, yet again, falls short, is during the middle of the rounds. When you come into the corner you have the option of healing your fighter via cold press, or cotton swap. The game informs you that your eyes are swollen up and you can either choose to stop the swelling, or if need be, close a cut. For some unknown reason they do not show any difference in the appearance of your fighter when it comes to swelling. All you get is a percentage of each eye, and how much damage it's taken (the game does show cuts, and a little blood). It would have been nice to see the the damage that you've taken, and dished out. If nothing ells it would at least give you an idea on how well your doing.
Overall I would give this game a ratting of 6.5 (out of 10). While the game is an improvement over past titles it's still just an average game. In no way would I suggest that you purchase Fight Night. It is however, worth the rental fee just for the graphics. I get the feeling of "been there done that" after just a couple of hours. Good graphics will only take you so far. As a next generation gamer I'm still waiting for the next generation game.