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 Lords of the Realm III - PC


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 Lords of the Realm III User Reviews
 Trust This User's Reviews and Votes    Review Rating: 0 out of 0 people found this review helpful.Review Rating: 0 out of 0 people found this review helpful.Review Rating: 0 out of 0 people found this review helpful.Review Rating: 0 out of 0 people found this review helpful.Review Rating: 0 out of 0 people found this review helpful. Kefka989
(8 Trusters)
4
4/10/2006
What happened? You would think after sevral years of develupment time, they would have done a better job. For those of you too young to remember, the first two Lords of the Realm games where stratagy games set in the ages or europe when lords, knights, nobles, and so forth launched their own armies at each other for control of provinces of land. This game takes that same idea but compleatly changed the old stratagy format and turned it into a twisted combination of RTS and insanely dumbed down army management. The land is devided into several provinces, each province devided further into different bits of land called Parcils. Rather then each one acting like a real area, you have to assign a prefect to run the parcils for you, and they can only do one and one act only. Monks make churches to build religion points for making holy wars, Serfs make farms for food, Bunglers make cities to make cash, and Knights make mannors for their armies. The game has it's major flaw here. One knight only has one army, that is one unit of men and that is it. If you want an army big enough to take out a castle, you will need to devote several parcils to knights and then combine them to make a still rather small army. This is a pain since the computer will most likely be sending 3 to 5 armies of equal size right for your undefended areas. The computer armies move around your guard parcils, ignoring them and attacking farms, cities, and your main castle where there will likely be few or no defenders. The only way to counter this is to buy lots and lots of mercinaries, but that makes knights detest you. All battles happen in real time, so if you have 3 battles going on, you can only control one and the rest happen without you. They gave units the ability to have formations this time around, but it wont do you any good since its hard to direct your units anywhere as it is. Assalting a castle, something that was fun in the last game, is now a lession in anger management. Telling your units to use seige weapons to attack a castle will most likely send them running head long into archers, not one of them bothering to fight back or even defend themself, and let their seige weapons wonder around aimlessly since they dont really do any effective seiging. Getting onto a wall is easy enough, getting PAST it and to the inner keep is almost impossible, your troops just sitting on the wall and ignoring the fact that they are being shot to peices by arrows from the keep. How is it they can take ladders up the wall but dont know how to use the ladders to get down off the wall? The game is not entirely useless, it serves well for people who love RTS's reguardless of quality and enjoy to play Simulation games with no real simulation in them. A very very bad dissapointment to say the very least.
 
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 ESRB RATING
This Game has been Rated "T" for Teens.

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