What happens when you mix Monopoly with card games like Yu-Gi-Oh and Magic: The gathering? Well, you get Culdcept. The game takes place in one of many small worlds that reside in the universe of Culdra, who granted the people inhabiting her worlds to use books of magic that hold cards that may summon her power. The people using these cards are called Cepters. When one cepter gains enough power, they can create their own new world and start the process again, a continuing cycle of creation and distruction. However, there is one who wishes to throw a wrench into this ideal. A unknown cepter named Gemini has summoned enough power to imprison Culdra and if he manages to summon up enough power, he will distroy every last world in the universe. Thats why you, the chosen hero, must build up your power and defeat him with your own powers.
Essentialy, the game plays alot like Monopoly in the sense there is a game bored (Different with each stage) where there are four classes of land (fire, water, wind, forest) that you must own and build uppon to gain magical power until you hit a goal and win the map. The problem is that there is always someone who is doing the same time, sometimes up to 2 or 3 others. The game intigrates collectable card games in that you own territories by setting down monsters. If their element matches the land they sit on, they get a power bonus which makes them harder to kill. When your opponent lands here, he has to fight your monster with one of his. If he cannot win, or choses not to fight, he must pay a toll to you, increasing your power. You need power to use spells, equipment for battles, and to summon monsters. Leveling up the land effectively raises the toll your opponent must pay, and increases the power of the monster if it's element matches the land. The game does all of this by using you and your opponent as tokens that must be moved around the map. The game gets slightly more complicated by introducing symbels and shrines and so forth, but the game explains all of this effectively as it comes up. The game is savagely addictive. Besides the story mode, each time you play in a battle, you win cards to add to your collection, some weak, some strong, some rare, some weird. Even losing results in you finding cards, just less of them. The game is fun to play and is right for all ages, even offering multiple player battles for fun family and friend face offs. There is only one problem, and that is the difficulty. Later in the game, the opponents start to have horribly good luck. You might notice an opponent set down only one monster, or simply level up one land to an insane degree and ignore all others. You might think "I wont land there, its just one spot, I will simply go over it." But turn after turn, the dice will repeatedly diposit you on that spot until you are bankrupted of your cash. Also, you might set down 6 or so monsters all in a row and level up the lands, thinking; "There, he will need to roll a 7 or 8 every single time to pass over them, and there is no way that will happen." But every turn they will roll that 8 and skip over your monsters... until they have JUST the right item needed to kill your monster, and that will make it impossible for you to hold them off, take the land, and laugh in your face. Besides the fact that the game can cause fits of violent rage, it can still be very fun, and its very cheap, so its worth a buy.