This is my favorite game of all time. I'll mention the flaws right out: the quests tend to be of the FedEx or "talk to this guy for me" variety. Ungood. Also, it's not one of those games you can IMMEDIATELY come back and play again. I have come back a year later and found it every bit as rewarding, but it stinks to play through such a powerful game and not be able to immediately relive what you thought was so grand. Granted, that's a lot harder to do in a story-based game than with, say, THPS3, but in a game where you create every aspect of your character during play, you'd think there might be more merit to restarting. Regardless, this is the only game that has moved me beyond base and fleeting emotions. I cried when Aeris died. I got all tense when I was jumping up those vents in Metroid. But when I finished Torment, I was MOVED. This is a powerful game, and if you can handle 1998 graphics, a LOT of text-- close to a million words, I think-- and an unusual surplus of talking skulls, this game is one of the only games I would ever deem "must-buy"