This game is a great game, although it doesn't do a whole lot to improve on the already successful formula.
The graphics for Street are a love it/hate it affair. EA has definitely taken a more cartoonish/cell-shaded approach, but personally I think the game looks fantastic. Player faces are dead on, as are body types and heights.
Sound is the standard squeaks of rubber on the court and hip-hop tracks in the backgroud. The announcer Bobbito Garcia is more toned down than the last announcer, and Garcia adds more to the "street flava".
Controls are well-done, and the combo-link system is implemented better this go round with the shoulder buttons. Also, switching between players is easy as well. Sometimes it can get frustrating when you're trying to switch to a player not close to the ball.
Gameplay is where Street is deepest. Four player mayhem is supported via the multi-tap. The one player mode is well the real gusto is at. You can create a team to take on all NBA teams, or you can create yourself, pick a team and work across America's best playgrounds to be a legend. Along the way you'll unlock classic courts, players and jerseys. Plus getting max points to upgrade your created player is fun, adding a bit of an RPG element. You can even add customized moves by picking your tricks and dunks. Classic signature moves like Jordan's dunk and the Chocolate Thunder are yours. There are massive unlockables that will keep you playing for days. But unlike MK: Deadly Alliance, Street gives you a variety of entertaining ways that will make you WANT to earn the rewards.
Volume 2 is not a real leap from the original game. Of course an overhaul wasn't necessary. But Street adds enough new elements that gives you another reason to take to the Street.