If there is one thing about the RPG's on the Dreamcast that continues to amaze me, it is the dazzling graphics. Time Stalkers is no exception. However, another "amazing" (or disheartening) thing about DC RPG's is the fact that most of them do not have real level layout, but instead involve dungeon crawling through randomized caves. Once again, Time Stalkers in no exception.
The core ingredients of Time Stalkers, the gameplay and plot, tread over well-worn paths. A few of the options, like severely limiting the amount of items you can take into a dungeon and the temporary end of level saves are a few classics we would like to see go the way of the dinosaurs. Some of the newer innovations like the fact that you cannot investigate everywhere without making your characters hungry and in constant need of food, are equally annoying.
Since Time Stalkers relies so heavily on tried and true formulas, it does a fair amount of things well. The combat system is easily grasped and the ability to learn "specials" is well laid out. Combat is easily spotted and can be avoided. Still, you will find that most enemies are required fighting if you hope to have the strength to defeat the bosses.
Time Stalkers is a fairly generic but it can provide a pleasant diversion.