After the explosion that was Final Fantasy VII ripped through the Playstation scene, Every publisher rushed out to pick up any game with RPG in the title. This resulted in a lot of sub par releases. This is NOT one of them. Prepare yourself for the second wave of A.F.F.7 (After Final Fantasy 7) RPG's, The quality RPG's.
The graphics in Guardian's Crusade cover a wide range. The character and enemies are fully polygon and while some of the smaller enemies look basic, larger bosses appear very imposing. The backgrounds are probably the lowest point of the game. Most areas lack a lot of detail and do not really stand out.
The sound in GC is excellent. The sound effects are crystal clear and background music fit seamlessly into the game.
Control is usually not an issue with classic style RPG's. GC, however, has no "random" battles. You can see all your enemies on the map screen, so with a little luck and some dexterity you can avoid a lot of battles. This is where the analog control comes in. It makes GC a pleasure to play and the vibration feature is just icing on the cake. With some of the less than stellar Japanese to English translations of late, GC stands out because of its clear translation and solid localization.
Trying to explain the plot of GC can not do it justice, however, you can sum it up by saying, "Help return Baby (a monster) to his mother". How you treat Baby depends on what type of monster he becomes. While this sounds like a gimmick, it is not. Training Baby and taking care of him is essential to completing your quest. Unfortunately, the instruction manual is a little vague on what is actually required to raise a good monster, but with a little experimenting, we're sure you'll do fine.
Guardian's Crusade is a classic RPG with a lot of remarkable facets.