Showing a knack for translation that has somehow evaded many of the new kids of the RPG scene, Activision has done an admirable job of providing good voiceovers and competent storytelling. Alundra 2's step into the 3-D realm has ended up being more of a stumble. It is plagued with the infamous 3-D action camera syndrome that assures you that Murphy's Law has found a place within videogames by giving you the worse possible camera angle at the worse possible moment during the game. The graphics make the trip to 3-D a little bit better than the camera and get the nod for providing plenty of action with no slowdown.
Alundra 2's controls are well laid out and only take a few moments to grasp. The only peculiar occurrence is that fact that the Action button also doubles as the cancel button during menu commands. This leads to some odd moments when you will highlight 'yes' on a menu, hit cancel and have it register as a 'no.'
The main course of any RPG is the gameplay and it only hits the average mark here. It mixes a fair amount of puzzles found in the first Alundra with a large portion of straightforward action that resembles Square's Brave Fence Musashi more than its namesake.