Project Gotham Racing doesn't have a real flow; instead, it feels like a bunch of mini-games thrown together. You never actually "own" a car; you just borrow one and race.
The racing system uses a Kudos system where players are rewarded for sustaining powerslides without impacting another car or obstacle, overtaking opposing cards and getting air off of hills. The system allows players to raise of lower the Kudos Challenge difficulty before beginning a race. This means you can exploit the system in many of the games one-on-one challenges. Simply crank down the challenge level, win your opponents car, move the difficulty back up and beat him with his own vehicle.
As you race around the tight courses, much of your success lays in being able to shave seconds off of your time. The odd part is, you won't be tweaking your car to do this because, simply, you can't. Instead, it is a matter of earning a new car of jostling ahead of a challenger.
One great aspect of this game is the music manager. Not only is there built in music but you can add your own tracks. Simply import some music onto the Xbox hard drive, create a play list then put it in Radio mode and you can have DJ's talk over you music. Nothing beats hearing "London's Hottest Hip-Hip!" exclaimed before Slayer's "South Of Heaven" kicks in.
Project Gotham Racing takes little pieces of racing mayhem and puts them together to create an above-average racer.