Sometimes a game comes out that is just so different that anything out right now, something that catches the attention of everyone that is looking at it. That game out right now is the Eye Toy: Play, a game that needs a small camera to play the game. While playing it, it seemed like the whole camera idea could add a new level of interactivity to games that many people have never seen before. However, many of the games themselves are not very fun to play.
To use and play with the Eye Toy, you will never need to use a controller at all. Everything is done by "pressing" buttons on the screen, which gives you a 50/50 chance of even hitting the button at all. If you put your hand or finger out to hit the start button, your arm may accidentally hit the exit button, and you need to wait through a much-too-long-loading screen-for-this-type-of-game. To press the button, you need to keep your body part there for around five seconds. This leads to your head pressing buttons most of the time instead of your hand.
Each game, being it kicking up a soccer ball to beating up on boxer robots, involve you waving your arms, face, legs, other appendages in front of the camera. This isn't Dance Dance Revolution, but keeping your hands up for around five minutes or so, it may become tiring, if the person who is playing is, well, a unmovable log. Most games only need one hand to play, and works by moving your hand around the screen, whacking whatever is coming for you, whether it may be monkeys or bubbles. Most games have a time limit, and if you make it through the level (each game is pretty easy) you may get on the high score list, where you can save a picture of you for records. Each game is fun a few times, but then they get quite boring.
This little camera could lead to many big things for what interactivity means for gaming. But the first step was not that good.