You want Great Gaming? You got it! I still find it hard to believe that even Nintendo can make such a masterpeice. Nothing in this game fails to impress. You'll be immersed in the most elaborate dimension possible on an SNES. The game is so large, it's nearly impossible to discover every hidden nook and cranny in even 5 times through.
Like I said above, this game is massive. Like most Zelda Games, A Link to the Past has an overworld. But those two over worlds have a total of 14 dungeons to master. Each dungeon has it's own unique puzzles to solve, each one more challenging than the one before it. Not once will you find any repetition. The boss fights are more than a "hack you sword at anything that moves" strategy. In fact, you may even be punished for doing such things, as some enemies may electricute you. The Heart Peices are plentyfull, but range from awfully simple to find for the newer gamers to simply awful to find for Zelda veterans. The amount of monsters is nothing to be ashamed of either. With an amazing amount of enemies to defeat, you'll never be bored, even long after you beat the game.
Graphically, you'll never see better on the SNES. but you'll barely notice the graphics as you humm along to the wonderfully orchestrated music. No game to the present day has better music. No tune will annoy you. You'll enjoy every one from the opening screen music to the ending them, which may be the best peice of music on any game. The story of the game is excellent, even though it's not told through alot. The dungeons fit the current mood and tension of the story almost perfectly. There is even a small break where you can choose between two dungeons to complete, and finish the other one later.
As I said before, Nintendo has created one of the most impressive masterpeices that anyone would be able to do. It still beats out games like Halo and Tony Hawk 4 as a great game. An SNES collection without it is a cursed SNES collection.