If this is your average response to a game's hidden (or obvious!) depths, this won't work for you. Based around the Advanced Dungeons and Dragons role play system, this is essentially a board game with some graphics attached. Not for this game the thrills and spills of real time combat - the sense that a pack of cards and a dice sits behind every movement determining the outcome is palpable.
I prayed that suddenly it would become fun, but real people don't carry manuals around with them to get through life but you'll need it just to do the most basic things with the characters. Nothing is intuitive. A Tom Clancy novel must be learned by rote before you can progress. If the AD&D system is second nature it will seem like there is some logic to it all, but it seems more like labour than logic if you want to just get going.
Consoles have been accused of dumbing down games and giving players the simplest experience. It's also sometimes known as accessibility. Baulder's Gate was never meant to provide that experience, and no one who's approached it on my system has managed to get beyond two to three hours gameplay before realising nothing has happened yet and is unlikely to. Overrated, overcomplicated and I'm over trying to learn how it should work.