Ahhh... Super Mario World, 1991, new SNES, the promise of so many sweet games, even RPG's from Squaresoft. Forgive the nostalgia, I was a bit of a latecomer, and came in on the tail end of the NES craze. That aside, I cut my teeth on brilliant games like SMW. This one was and is one of my favorites. Ten years and more have passed and flying across the top of the Donut Ghost House is still such a cool trick, and the graphics are a joke compared to Mario Sunshine. Twelve years, and the gameplay is still SOLID. No frilly stuff in this one, just straight up MARIO. The unfortunate side of this is that not many improvements were made when Nintendo sent SMW to the small screen. The colors and visuals look sharper, thanks to the GBA's TFT display, and the game is now portable, but not much has changed. The voices are amusing (for about the first hour)but fade in cuteness when you relise they are recycled directly to the GBA port of SMB 3. Really cheap work, gents, considering most players buying SMW will buy SMA 4. They'll then notice that you shanked them for a port of the Super Mario All-Stars version of SMB 3, and a few borrowed sounds. As for all of the complaints I've read about the sound being sub-par to the SNES version, here's the secret- put on your headphones. The sound is there, it's just not being pumped out of your TV speakers. By the way, just how many of you even play the Mario Brothers pack-in on SMA 1-4? Why not include something DIFFERENT on each incarnation of the series, since you didn't bother to make any more than miniscule improvements over the originals? My advice is to pack in a classic NES game with upgraded graphics. Such classics as Kid Icarus and an overdue 16-bit upgrade of the first two Zelda adventures would be extremely appreciated and wel worth an extra $10 on the MSRP. That aside, SMW on the go will be a welcome addtion to your GBA library, just don't expect too much improvement over the near perfect original.