I have finished this game. That says a lot for any game especially one as long and large (2.5 gigs) as this one. Although this is set up as a hack 'n slash game, you find out that mousetapping isn't all that necessary. Point to the enemy and tap once and the game will send your character after it. The spells and abilities from each of the three character classes are interchangeable which made it almost too easy. The ending was far too easy.
The hardest part of the game was getting it to continue on Directdraw configuration settings. I was thrown out of the game a lot, especially when attacked by more than 6 monsters at once. My processor couldn't take it a lot of times. Larian Studios did do a good job at conceiving and developing this game and I'm sure its sequel, Beyond Divinity, will be even better. The storyline was interesting but it would've been more interesting had every quest had a direct relationship to the central theme. I used an online walkthrough to guide me through the tougher quests and found that, had I not, I'd probably be playing for another 100+ hours. I never did get the Easter Egg, Larian armor, so replayability is remotely possible. The downside to replayability is that saving a character file takes over 50 meg. That's quite a footprint on the hard drive so you won't be saving this game too often, especially if your hard drive is partitioned. The graphics were finely detailed and the soundtrack was completely unobtrusive. I often played the game without the sound at all without repercussion. The game has
enough bugs in it where even a P4 will experience a bit of difficulty and my P2
made it seems sometimes a frustration but finishing the game does give a feeling of satisfaction. Is it comparable to Diable II? Yes, in a lot of ways. No in others. The one mouse tap attack hurt the hack 'n slash feel to the game. The ability to get better weaponry after the first two thirds of the game was finished was remote. Killing Janus was far easier than Diablo or Baal by a long shot.
Is Divine Divinity worth buying? Absolutely! Just be prepared for a very long stretch from a game that is sometimes longer, especially at the end,
than is really necessary. A lot of the
ending is spent walking and slashing anything that gets in your way. By this time, equipment, money and potions aren't all that necessary to collect because you should have plenty. The walking gets tedious and the final 6 bosses are far too easy to beat. Larian Studios spent far too much in building up a great beginning to let it falter at the end. We can only hope the sequel will make up for it and that the Larian team will concentrate on a more cohesive number of quests.