After my disgust with Azurik: Rise of Perathia, Metal Dungeon looked to me as an RPG that wouldn't disappoint...oh how I was wrong. The game has absolutly no storyline except for the little beginning speech about the reason you are at this futuristic building complex. Fighting could be better as it is quite uncontroable when you are trying to maintain 5 characters who, if not acted upon fast enough, do as they wish and not always making the smart decision. When you leave a dungeon to stock up on supplies, you return to find the area has turned to a Labyrinth knock off and switched around on you, how annoying! The movement of you main character is irritating as it looks like they are gliding the whole time; hovering over the slick metal floor. This game has put another sad chapter in the book of RPG's...Xbox needs to shape up a bit more when it comes to this genre.