Let me start off my saying this is not your typical zombie game. Whereas games like Resident Evil made zombies scary, it did it in a way that wasn't meant to be. Zombies arn't scary because of gore or infection -- they're scary because of their sheer limitless numbers. And that's what Dead Rising reawakens in the zombie game genre.
The story does well to be called a good one, but doesn't present itself all too well. It gets you intrigued from the start, then dips down with less and less information given and even that given is pretty weak at best. However, over all, the plot is fantastic. If you need closure enough to stick to the game to find out what happens next, you'll be very delighted. It's not the most original in the most foundation sense of the word, but what it brings to the table in terms of desert is nothing short of delicious.
The game has you play Frank West, a freelance photojournalist who, on a tip I assume, has gone to investigate a small little town after it has been sealed off by the government. You soon discover that a zombie investation has cursed the poor town, so you decide to stay for awhile, more specifically 72 hours. Within the mall, you have 72 hours to uncover the plot of what's happening and make it back to the helicopter escort.
During this time, you have to solve and discover cases. You don't have to actually search for them, though. They come when you complete the one before. Each case has a time limit for it ranging from 2 to 6+ game hours. In this sense, you definatly feel rushed through this game. You don't have to do each part of each case right away, but if you don't finish them on time, the case will expire. You'll get the chance to load the game so you can try again and succeed, or continue without -- giving you a lot more freedom to do what you like, but you wont get the full game's feel. Or..you can restart the game with all your stats.
The game, because of its cruel feature of only allowing one save per storage device (hard drive, memory card), allows a bit of help when you need to restart. You get all your stats from before, excluding zombie kills, sadly. This should help you get through those rough patches a bit easier.
The game features many weapons to weild, though usually you find yourself using only a few in particular. A lead pipe is definatly more useful than a chair, but the wide range of weapons allows you to fight back even when backed into a corner. Clothing and food is in large supply as well, but that doesn't do much for the game as in fun factor -- just amusing to see.
The graphics are great. They definatly deliver the textures and looks needed to make this game truely a sight to behold. The graphics also do their best part to make the boss battles, which are against psycopaths (survivors gone crazy from the outbreak), to make them truely scary. Never have I been so put in fear and awe of such bosses, and these bosses are tough if you don't come prepared. They will rip you in half in no time flat if you try to just rush and bash them.
What does well to also lend some intensity to the battles is the soundtrack. I can honestly say this is the first game I would want to go out and find a soundtrack for. The songs fit their respective bosses well and sound fantastic.Other times the music is not that great -- typical Capcom crap music, but the sound effects are perfect. So it's made up for easily.
Controls are good, and you can jump right in with them easily. If you can't figure them out, well then you're trying to hard.
Overall, the game is phenominal. It's challenging, and even down right frustrating, but well worth the good fight. This is definatly one of the best 360 games, though there are few, out there. I would definatly suggest picking this puppy up and giving it a go. With RPG elements (special effects, experience points and leveling system), fighting game moments (special moves you can learn to make purdy combos), and just pure action and gore, this game is an elite.