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Classic NES Series: Zelda II: The Adventure of Link

Codes

Quicksave

In the GBA version, press the start button and then simultaneously press the select button and up on the D-pad to skip to a menu with the options to "continue" or "save." This is the same menu that appears when you run out of lives. Selecting "save" records your progress and returns you to the title screen. Please be aware that selecting "continue" restarts you with full lives from Zelda's castle. There is no way to cancel this menu once it is brought up.

Contributed By: carr83.

Unlockables

Spells

There is a spell hidden in each town. Their magic cost depends on your Magic level. Shield reduces damage by 50%; Jump doubles your jump; Life restores 3 hearts; Fairy allows you to fly and pass through keyholds; Fire lets you shoot fireballs from your sword; Reflect lets you block fire and reflect magic waves; Spell turns all monsters into blobs and unlocks the Magic Key at the end of Kasuto; Thunder kills everything on the screen.

UnlockableHow to Unlock
FairyFind the Water of Life behind a boulder in the swamp, take it to Mido
FireExamine the fountain in Nabooru then talk to the thirsty woman
JumpFind the Trophy north of Zelda and take it to Ruto
LifeFind a mirror in an empty house in Saria and take it next door
ReflectFind the child in the origin of the river in the maze and take him to Darunia
ShieldTalk to the old man in Rauru
SpellTalk to the old man in Kasuto (you must hammer a tree in the woods farthest to the east)
ThunderOnce you have everything else, talk to the man in the old ghost town of Kasuto

Contributed By: creepyguywithastick.

Sword Techniques.

There are two additional sword techniques that can be learned to help Link but they aren't really necessary to beat the game.

UnlockableHow to Unlock
Downward StabJump to the church tower in Mido and speak to the Knight inside.
Upward StabGo down the chimney of the first house in the middle section of Darunia. Speak to the Knight inside to be taught the move.

Contributed By: AWing Pilot.

Glitches

Avoid Forced Battle Scenes

To avoid forced battles (battles by stepping on a certain tile on the field) simply wait in front of it until monsters appear and when one steps on the tile, move onto the tile and you'll go into a battle scene from the monster, not the tile. Most monster battle scenes are much easier than the tile's. Extremely useful when going to the Great Palace.

Contributed By: neoquester.

Bypass forced encounters

You can bypass a forced encounter if you enter the tile while it’s being occupied by a random battle monster. Instead of fighting through the forced encounter you will fight a random battle. After the battle, you can simply step off the tile and continue.

Contributed By: creepyguywithastick.

Move through locked doors without keys.

If you need to get through a locked door in a palace but you don't have a key you can use the spell of Fairy and then fly through the gate using this glitch. Handy if you don't know where a key is or want to save time.

Contributed By: AWing Pilot.

Stay alive after a fatal hit.

If you fall off the side of the screen when you get hit, you won't die, even if your HP is at 0. Stand very close to the edge of the screen, and attack from there. You can use this to level up without the risk of losing your EXP to a gameover. Especially at screens with jumping fish.

Contributed By: creepyguywithastick.

Use spells with less cost to your magic.

A handy glitch in this port lets you cast spells while saving magic. When you grab a magic refill jar if you quickly switch to your spell menu, select a spell and then use it while the meter is still being filled from the jar you just grabbed the spell will be cast and the meter will continue to fill, making up for the difference in magic that the spell just used. You have to be quick to get it to work right; I've gotten this to fill it all the way back up sometimes but it appears to be based on just how fast you get it done.

Contributed By: AWing Pilot.

Warp Hole

In some castles and action screens it is possible to jump higher than the stats at the top of the screen. If the spell Fairy is used when Link is above the stats and you try to move to a side, he will fall through a warp hole. In the action screens Link will simply reappear on the same action screen. While, in the castles, he will end up on top of or in another room, on top of the castle entrance, or in an elevator below the castles entrance and stuck. If he gets stuck below the castle, you will need to reset the game. Also, the spell Jump can help with this glitch.

Contributed By: mog255.

Secrets

Earn quick experience for new character

To quickly earn more experience for a new character, first have a character who is far along in the game but hasn't done all the palaces yet. Have this character beat a palace and go to the place to insert the gem.

When you insert the gem and the experience points start to total up, pause and do the Quick Save. Then, load your new character. All of the experience points which would've gone to the character you beat the palace with will now go to your new character.

Contributed By: terrisus.

No keys

If you come to a locked door and hove no key you can simply use the Fairy spell and fly right throuogh the keyhole. And sometimes if you have enough magic you can make it through the whole palace just using this trick.

Contributed By: neoro.

Classic NES Series: Zelda II: The Adventure of Link Resources

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