Die Hard Vendetta is a lackluster game that easily could have been pulled off on the N64 with few, if any, changes whatsoever.
John McClane's action hero style is the perfect premise for a video game, which makes it all the more amazing that they managed to mess this one up: the graphics are sub par, blocky, and overall just convey a general sense of "bad." The explosions and fire effects fare a bit better, but they won't fool you into thinking this game is pretty by any stretch of the imagination. The gameplay is of the typical 1st person shooter variety, but with a very heavy dose of auto-aim: you barely even have to move the crosshair over the enemy before you get a lock. There are (poorly executed) elements of stealth involved as well, but the majority of game revolves around blasting bad guys by looking in their remote direction. I understand the need to "correct" a bit for the Cube's insufficient FPS controls, but the "solution" that was decided upon just takes all challenge out of the firefights.
Speaking of insufficient controls, almost every button has an alternate function, each of which requires holding down another button to utilize. The control scheme is horribly cluttered with these secondary functions, including a useless slo-mo action that will unfortunately go down as being the first example of bullet time in a FPS.
About the only good point this game has is the sound, but if you're willing to pay 50 bucks to hear the "F" word and the voice of Uncle Carl from "Family Matters", you need to get your head examined. As far as first person shooters go, Die Hard is scraping the bottom of the barrel.
-George
Company Line
Take on the role of John McClane, probably the unluckiest cop in motion picture history - in this brand new adventure created specifically for Nintendo GameCube. McClane is back working the streets of LA but his past just won't leave him alone, and with John where there's trouble, you know that some insurance firms are going to go bankrupt before this all gets resolved.
Die Hard: Vendetta is a first person shooter (FPS) where tactics and stealth are as important as having a big gun and being a quick shot. With unprecedented character interaction, superbly rich environments and some amazing in-game cinematics, this game will explode Die Hard into the 21st Century. "Welcome to the party, pal!"
Product Features
Gameplay. Die Hard: Vendetta has a unique first person control system that has been designed from the very beginning with console users in mind. John McClane has the ability to jump, crouch, climb and swing on ropes, push and pull objects, lean around corners, even go prone to squeeze through those narrow gaps. McClane can switch to a stealth mode to avoid the enemy or run with guns blazing in action mode. He can interact with the world, use machinery, he can even grab and drag other people, anything to get the job done.
Characterization. Every character that you encounter within the world will have something unique to say and every line is delivered through full character voice-overs, with facial expressions and lip-syncing. As John McClane you will never be at a loss for words and his characteristic dry wit has been lovingly reproduced throughout this games script.
Superior Intellect. The enemies in Die Hard: Vendetta have taken game Artificial Intelligence to a whole new level. Using a powerful stimulus based system, the characters react to their world surroundings through sight, sound, pain, even heat!!! All characters in the game have their own unique memories and can co-operate with others to engage in combat as a team. And just like real life, capturing a groups' leader will result in the rest of the group standing down.
Cinematics. Die Hard: Vendetta includes some of the most advanced in-game cinematics you will find in a console game. When the game camera cuts to show you a dying mercenary flying through the air in slow motion, you just know you've done something special…and it just wouldn't be Die Hard if there weren't large-scale explosions and environmental damage; that somehow McClane never seems to have to pay for (hmmm :).