Imagine Socom. Now take out the online play, headset support, tight control, and add improved textures with choppy animation, and you've got Conflict: Desert Storm.
No doubt meant to capitalize on the recent wave of patriotism, DS puts you in the role of a soldier during the US's 1990's campaign in Iraq. I can certainly see the appeal behind this: killing Iraqi terrorists is almost as appealing as killing Nazis. And, to it's credit, Desert Storm does have better textures over Socom, the game on which it was apparently based upon.
However, when a game has a laundry list of problems this long, not even a great concept or pretty textures can save it. Desert storm utilizes an auto aim feature that has two modes: uncannily accurate, and way off. Matters aren't helped any by the fact that there's seemingly no end to what I lovingly call the "clunk factor". Even when using the gamepad, you had more control over your troops in Socom, and you could make them do more, as well. Now, I realize that this is not Socom, but it is similar. And when you release a product that is inferior to a product already on the market, you're asking for trouble.
Desert Storm can't really be recommended to anyone but those wanting to see Saddam Hussien make a cameo in a video game.
-George