If you think your parents are cheap, just wait 'till you see some of the deaths in Enclave!
Enclave has been called everything from an "uninspired hack-and-slasher" to a "medieval Max Payne". So what, pray tell, is the truth? A little bit of both. Nobody can fault the developers for lack of inspiration as far as eye candy is concerned, that's for damn sure. Enclave is a gorgeous game with some of the best textures this side of Halo. Water and particle effects too, look like they're running on an ungodly PC. About the only problem one could have with the graphics is the stiff-animations on the player models. Indeed, the player models do seem to be a little less detailed than those of the environments, but not by much. Overall though, Enclave is jaw-droppingly beautiful.
The sounds of battle don't match up to the sights of it. The melee combat sounds get the job done alright, but the crossbow and (especially) spell sound effects all sound lame. Not "tinny", mind you, just lame. The music is kind of forgettable, and so is the voice acting. So, that's that. Great graphics, subpar sound.
The hit-or-miss of any title is the actual gameplay, and Enclave is no exception. And that's where I began to develop a love/hate relationship with it. I loved the beautiful textures, I loved the spell and bow combat, and I too was becoming convinced that Enclave was Max Payne set in the middle ages. That is, until the first 3 times I died midway through a level because of a cheaply placed enemy on the ceiling, or because the floor decided to cave in without warning, or because 3 super strong enemies rush me in a space the size of my closet. Get the point? You'll have so many random deaths within the game that it would be in your best interests to rent first. It's a shame, because a simple addition of a quicksave option would have remedied the situation, and raised the game's fun factor immensely.
-George