Airport Tycoon 2 is an atrocity. I pity the little children who want to fly airplanes, or perhaps even work at an airport, resulting in their parents buying them this game. Their dreams will be shattered. Think of the children. Please.
You would think a game with airplanes and airports as the backdrop would be a premise that could be exploited and enhanced to reach maximum enjoyment and potential for all aspiring, would-be pilots. The Sims, arguably the king of Tycoon games, allows you to not only build your home, but interact with your little people as well. Even the recently released Jurassic Park tycoon game lets you fill a park with dinos, then shoot them down if they try to eat your paying customers. Therefore, it would stand to reason that Airport Tycoon 2 would not only let you have complete control over the takeoff center of your dreams, but let you fly some planes as well, right?
Wrong. Airport Tycoon 2 ends up coming off as nothing more than a project that a student of game design may have had to create for a class. Everything about the game screams "amateur." For instance – why am I so limited in my options inside the terminal? Shouldn't I be able to do things like appropriate funding for security, concession stands, baggage handler salaries, ward off labor strikes, and things of that nature? I expect to have full control over a game with "tycoon" in the title.
Instead of creating, managing, and flying, you'll spend your time looking up stuff in the manual thanks to the miserable tutorial, viewing a miserably bland and drab game landscape, and learning about the wonderful world of contracts! Yes! Thanks to the wonders of half-assed software, you can learn, from the comfort of your own home, the skills that CEOs use to screw people every single day! The future of gaming? God I hope not. Stop the tycoon games. Please.
-George