Back in the early 80s, in between games of Space Invaders over the summer, I would have real live interaction with people by playing Dungeons & Dragons. Since the Intellivision version wasn't out yet, we had to do it the old fashioned way -- with pen & paper and dice.
One of the first modules I played was The Temple of Elemental Evil. I believe the module was a blue book, but I digress. Needless to say, when I saw this was coming out for the PC, I was ready to re-live those memories so I'm looking forward to this game.
The game follows the new v3.5 rule set, so it is a little bit different than I remember -- however, if you're new to the series it probably won't matter. There are plenty of spells, classes, and over 100 monsters to take care of in the game.
The audio is great, the graphics are darn fine and the gameplay is probably much true to a 'real' D&D experience than say NeverWinter Nights is. Why am I giving it a lower score than NWN's add on then? Quite simple.
There's no multiplayer and no toolset to create your own adventures.It's a simple (read: easy) adventure for D&D pros. The game is enjoyable in it's own right and it is a tribute to the old skoolers out there in actual gameplay. It just doesn't have a lot of replay value after you've solved it -- then again, I never went back to that module after I played it in 1981 or whenever either.
-Dan