Aside from a great license, Corvette has almost nothing going for it.
A racing game that exclusively features one of the most beloved sportscars of all time may sound like a sure thing, but while Corvette's concept is more than fundamentally solid, the rest of the game has all the earmarks of a cheap licensed product.
There's a respectable number of cars and courses to be found in Corvette, but the modes are severely limited – Arcade and Career. To make matters worse, there are very few differences between the two. Career mode does give you "upgrade points" after each race, but they serve as nothing more than fancy-named experience points: you can't use them to pick and interchange upgrades; you simply get a "package" of improvements with each new level. It's as lame as it sounds, and it's not going to fool anyone into thinking the game is any deeper.
While the real-life Corvette is undeniably a sleek and stylish vehicle, you'd be hard pressed to apply those words to its game. Cars feature a low polygon count that just barely qualifies this as a next-gen game. Surprisingly, the courses look crisp and clean when presented in the short pre-race cutscenes, but once the engines start, everything quickly takes on a washed out, almost grainy look. The audio is no better, alternating between decidedly cheesy selections of house techno, country, and funk (?!).
Corvette retails for far cheaper than a game of its admittedly pricey pedigree has any right to: you can pick it up for under ten bucks, new. Upon closer inspection, however, Corvette quickly reveals itself to not be worth even this low price tag. When all is said and done, Corvette has more in common with a Kia than it does with the namesake upon which it's based.
-George