Tak and the Power of Juju – its name is a mouthful, and its gameplay is simple. It also gets boring very quickly.
Across eight worlds, you save your fellow villagers, who have been turned into sheep. Sheep! I say, my good sir, what will they think of next? Along the way, you'll run. You'll jump. You'll wear the suit of a fish and chicken.
Well, there's the answer to my own question.
Still, Tak's gameplay remains the same "collect the doodad as you go from point A to point B" song and dance you've done a million times, even if the doodads you're picking up along the way are a little…unique. (Sheep!) With that comes the "Greatest Hits" lineup of some of the old contrivances and headaches of the platform genre. The "get 100%, but just for the heck of it" bit. The night of 1000 cheap deaths. And everyone's favorite – the default weapon that stuns, but never kills.
At least the game looks good – from animation to level backdrops, Tak's world sure is a pretty one, and ever so vividly colorful to boot. The game's audio is easy on the ears, and won't make you wish you brought your MP3 player along with your GBA when you whip this game out.
Tak and the Power of Juju stands as a classic platforming gameplay romp from the days of old, minus the tight controls that earmarked the games from that golden era-gone-by. There are too many games in this genre on the GBA competing for a slot in your library to consider kicking down for it.
-George