Master of Orion II: Battle at Antares
Codes
Cheat Codes
Enter these cheats while holding down the ALT key on the starmap.
NOTE: Be careful when using the "iseeall" code, as it may change your race statistics.
| Code | Effect |
|---|---|
| crunch | (Use this on a colony screen) Decreases the turns needed to produce current building to 1 |
| moola | 1,000 BC |
| menlo | Finishes your current research project. |
| einstein | Gives you all research (up to Hyper-Advanced) |
| allai | Increases AI |
| canbonly1 | Instantly turns all computer-controlled players against you |
| events | No random events |
| iseeall | Reveals the entire galaxy |
| score | Views current score |
Contributed By: onlynameicanget.
Secrets
Refit captured ships!
As of version 1.2 (the one I accidentally found this on), it IS possible to refit captured ships. This makes use of an apparent glitch in the program logic, so it might have been either absent in previous versions or fixed in later ones.
When you try to refit a captured ship, the program alerts you to the fact that it is captured, and therefore cannot be refit. However, when a leader is aboard that ship, the program asks you whether you would like to transfer that leader to the leader pool or not, and then jumps to the ship-design screen. The ship still remains ''captured'', so whenever you want to refit it, you'll have to have a leader handy.
In summary: having a leader aboard a captured ship lets you refit that ship.
Contributed By: DeMatt.
Master of Orion II: Battle at Antares Resources
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