Rome: Total War
Codes
Codes for non-general characters, ie spies, assassins, diplomats
During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.
Effect | Code |
---|---|
give_ancillary "character name" "catamite" | gives a spy or assassin this ancillary= +1 subterfuge |
give_ancillary "character name" "courtesan" | gives a spy or assassin this ancillary= +1 subterfuge |
give_trait "character name" "GoodDiplomat" 1-5 | gives any character between 1-5 influence- may or may not work on generals |
give_trait "character name" "GoodSpy" 1-5 | gives any character between 1-5 subterfuge- works on assassins too |
give_trait "character name" "GoodAssassin" 1-5 | gives any character between 1-5 subterfuge- works on spies too |
Contributed By: Schmeethe88.
Passwords
Console Codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.
Effect | Password |
---|---|
create_unit "general's name" "unit name" "#" | Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 " |
adjust_sea_bed <value> | Adjusts sea bed to specified height |
add_population "settlement name" "amount" | Allows you to give a city more population automatically. Max amount is 4000. |
give_trait "character" "trait" "level number" | Allows you to give any trait your faction can have to a specific general. |
process_cq "settlement name" | Anything in the city's building queue will be built automatically. |
filter_coastlines | Applys filter to world map coastlines |
capture_settlement <city name> | Captures indicated city |
season <summer/winter> | Changes season |
date <year> | Changes year |
clear_messages | Clears all stacked messages |
process_cq "CityName" | Completes the construction instantly of any town/city |
oliphaunt | Create a unit of Yubtseb Elephants |
create_building "city" "building name" | Creates a building in the named city. |
diplomacy_mission | Creates diplomacy mission |
create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" | creates unit in a place or unit instantly with experiences/defence/attack if put |
<command> ? | Display help for listed command |
show_terrain_lines | Displays defensive terrain features |
Jericho | Enemy's walls collapse. |
reset_display | Forces display reset cycle |
force_battle_defeat | Forces local player's alliance to lose the battle |
force_battle_victory | Forces local player's alliance to win the battle |
force_diplomacy <accept/decline/off> | Forces opponent to accept diplomatic proposal |
give_trait "General/FamilyMember" "Trait" "Level" | gives a general/family member a trait instantly |
mp <value> | Gives character movement points |
give_trait_points | Gives character trait points |
give_ancillary <character> <ancillary> | Gives indicated character the indicated ancillary |
add_money "amount" | Gives you the specific amount of denarii you want. Max amount of 40000. |
kill_character <character> | Kills specified character |
list_characters | Lists all character in the world |
list_traits | Lists all traits |
list_units | Lists all units in an army |
list_ancillaries | Lists available ancillaries |
invulnerable_general "general's name" | Make the general invulnerable, may only work on battlefield |
move_character <name> <x,y> | Moves indicated character to specified coordinates |
regenerate_radar | Regenerates radar |
reload_textures | Reloads all textures |
reload_shaders | Reloads all vertex shaders |
kill_faction <value> | Removes faction from the game |
character_reset | Resets character to settings at start of turn |
run_ai | Restarts an AI turn sequence |
amdb_max <value> | Sets aerial map overlay depth bias for maximum zoom |
amdb_min <value> | Sets aerial map overlay depth bias for minimum zoom |
amdb_offset <value> | Sets aerial map overlay offset towards camera |
diplomatic_stance <value> | Sets diplomatic stance between two factions |
set_building_health <value> | Sets health of building of specifed type in a settlement |
ai_turn_speed <value> | Sets max speed of turn processing during AI round |
show_battle_paths | Shows all valid processed paths in pathfinder |
show_cursorstat | Shows cursor position and region ID |
show_landings | Shows landing positions available to AI from a given region |
show_battle_street_plan | Shows street plan for the settlement |
victory | Shows victory message for faction for short or long campaign |
control <value> | Switches player control to specified faction |
building_debug | Toggles building's debug mode |
toggle_restrictcam | Toggles camera restrictions |
toggle_flowing_water | Toggles display of campaign map flowing water |
nw_stats | Toggles display of network stats |
toggle_perfect_spy | Toggles everyone's spying ability to perfect with infinite range |
toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. |
toggle_overlay | Toggles overlay |
toggle_pr | Toggles PR mode |
toggle_coastlines | Toggles strategy map coastline display |
display toggle_tow | Toggles tabbed output window |
toggle_terrain | Toggles terrain to display various data sets |
toggle_underlay | Toggles underlay |
trigger_advice | Triggers advice |
upgrade_effect | Triggers unit upgrade effect |
disable_ai | Turns off both enemy and ally AI |
auto_win "attacker/defender" | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. |
zoom <value> | Zooms to specified aerial map zoom |
Contributed By: Cerno, JGregory32, th3l3fty, justinstufftoy, Lord_Berger, and jeden2.
Glitches
Stop other factions from moving.
After you end your turn it shifts through the other factions movements. If you save during the turn of another faction and then load, that faction will go through the rest of the turn without moving armys/navys or attacking.
Contributed By: Zeketheo.
Unlockables
Beat the Game unlock NEW starting Nations
Beat the game in a full Campaign (50 nations and Take out SPQR) to Unlock New Starting Nations
Unlockable | How to Unlock |
---|---|
Beat Game | Egypt |
Beat Game | Gaul |
Beat game | German |
Beat Game | Sluicid |
Beat Game | Spain |
Contributed By: TheRealMrRoboto.
Unlocking and editing features.
There are some features you can add or edit by going to your Rome Total War folder. (Default: C:\Program Files\Activision\Rome - Total War). Click on the word document named Preference.
Unlockable | How to Unlock |
---|---|
Next to the words UNIT_SIZE change the number to either 20(Small), 40(Normal), 80(Large), or 160(Huge) | Chane Unit Size |
Next to the words MINIMAL_UI change FALSE to TRUE | Change the User Interface |
Next to the words EVENT_CUTSCENES change TRUE to FALSE | Remove Cutscenes |
Next to the word FATIGUE change TRUE to FALSE | Remove Fatigue |
Next to the word MORALE change TRUE to FALSE | Remove Morale |
Next to the words AUTO_SAVE change TRUE to FALSE | Remove the Auto Save |
Next to the words SHOW_BANNERS change TRUE to FALSE | Remove Unit Banners |
Next to the words FIRST_TIME_PLAY change TRUE to FALSE | Skip the Prologue |
Next to the word SUBTITLES change FALSE to TRUE | Subtitles |
Next to the words FOG_OF_WAR change TRUE to FALSE | Turn off Fog of War |
Next to the words MUTE_ADVISOR change FALSE to TRUE, and next to BLIND_ADVISOR change FALSE to TRUE | Turn off the Advisor |
Next to the words DISABLE_ARROW_MARKERS change FALSE to TRUE | Turn off Unit Arrow Markers |
Next to the words LIMITED_AMMO change TRUE to FALSE | Unlimited Ammo |
Next to the words RESTRICT_CAMERA change TRUE to FALSE | Unrestricted Camera |
Next to the words USE_WIDESCREEN change FALSE to TRUE | Widescreen |
Contributed By: Zealot06.
Secrets
HUGE amount of Denari
Go to
<your directory>\Data\world\maps\campaign\imperial_campaign
Then open the text file "descr_strat".
Go all the way down till you see (Heres what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 (Most i've done) on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari
; >>>> start of factions section <<<<
faction romans_julii, comfortable caesar
denari 5000
settlement
Contributed By: swordmaster66.