Half-Life 2: Episode One
Codes
Black Hole Grenade
At the console, accessable by pressing ~, enter hopwire_vortex 1.
Then enter the following code:
| Effect | Code |
|---|---|
| weapon_hopwire | Black Hole Grenade |
Contributed By: Gram_kun.
Console Commands
To enter this commands you must open up the console by pressing the "~" key.
| Effect | Code |
|---|---|
| hurtme # | Damages you for however much damage you put as the number. |
| maps | Lists all maps |
| sk_plr_dmg_357 # | Set Damage Value for .357 Magnum |
| sk_plr_dmg_crossbow # | Set Damage Value for Crossbow |
| sk_plr_dmg_crowbar # | Set Damage Value for Crowbar |
| sk_plr_dmg_grenade # | Set Damage Value for Grenades |
| sk_plr_dmg_pistol # | Set Damage Value for Pistol |
| sk_plr_dmg_ar2 # | Set Damage Value for Pulse Rifle |
| sk_plr_dmg_rpg_round # | Set Damage Value for RPG Rockets |
| sk_plr_dmg_buckshot # | Set Damage Value for Shotgun |
| sk_plr_dmg_smg1_grenade # | Set Damage Value for SMG Grenades |
| sk_plr_dmg_smg1 # | Set Damage Value for Submachine Gun |
| sk_max_357 # | Set Max Ammo for .357 Magnum |
| sk_max_crossbow # | Set Max Ammo for Crossbow |
| sk_max_grenade # | Set Max Ammo for hand Grenades |
| sk_max_pistol # | Set Max Ammo for Pistol |
| sk_max_ar2 # | Set Max Ammo for Pulse Rifle |
| sk_max_ar2_altfire # | Set Max Ammo for Pulse Rifle energy orbs |
| sk_max_rpg_round # | Set Max Ammo for RPG |
| sk_max_buckshot # | Set Max Ammo for Shotgun |
| sk_max_smg1_grenade # | Set Max Ammo for SMG Grenades |
| sk_max_smg1 # | Set Max Ammo for Submachine Gun |
Contributed By: Shadow..
Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
| Effect | Code |
|---|---|
| ep1_c17_00 | Spawns you at the beginning of Chapter 3 |
| ep1_c17_01 | Spawns you at the beginning of Chapter 4 |
| ep1_c17_02 | Spawns you in Chapter 4 City 17 after the first load point. |
| ep1_c17_02a | Spawns you in Chapter 4 City 17 after the second load point. |
| ep1_c17_02b | Spawns you in Chapter 4 City 17 after the third load point. |
| ep1_c17_00a | Spawns you in City 17 after the first load point. |
| ep1_citadel_01 | Spawns you in the Citadel after the first load point. |
| ep1_citadel_02 | Spawns you in the Citadel after the second load point. |
| ep1_citadel_03 | Spawns you in the Citadel after the third load point. |
| ep1_citadel_02b | Spawns you in the Citadel before the lift ride. |
| ep1_c17_06 | Spawns you in the last Chapter near the end. |
| ep1_c17_05 | Spawns you in the last Chapter. |
| ep1_background01a | Spawns you looking in the car garage. (You are unable to move or do anything) |
| ep1_background02 | Spawns you looking off into the damaged City 17. (You are unable to move or do anything) |
| ep1_background01 | Spawns you looking up at the citadel. (You are unable to move of do anything) |
| ep1_citadel_04 | Spawns you near the end of the Citadel. |
| credits | Starts you at the credits. |
| ep1_citadel_00 | Starts you at the intro of the game. |
Contributed By: Shadow..
Spawn an early version of the Hunter
With the console enabled through advanced keyboard options, go into the console with the tilde (~) key and type:
| Effect | Code |
|---|---|
| npc_create npc_ministrider | Spawns the Hunter |
Contributed By: Shoy.
Spawning NPCs
Access the console, type in "npc_create npc_<name>" and replace the name with one of these:
| Effect | Code |
|---|---|
| barnacle | Spawns a barnacle. |
| turret_ceiling | Spawns a Ceiling Turret. |
| citizen | Spawns a City 17 Citizen. |
| combinedropship | Spawns a Combine Dropship |
| helicopter | Spawns a Combine Helicopter |
| metropolice | Spawns a Combine Metrocop |
| cscanner | Spawns a Combine Scanner. |
| combine_s | Spawns a Combine Soldier. |
| crabsynth | Spawns a Crab Synth |
| crow | Spawns a Crow |
| headcrab_fast | Spawns a Fast Headcrab |
| fastzombie | Spawns a Fast Zombie. |
| turret_floor | Spawns a Floor Turret. |
| launcher | Spawns a Headcrab Launcher |
| headcrab | Spawns a Headcrab. |
| ichthyosaur | Spawns a Ichthyosaur. |
| manhack | Spawns a Manhack |
| mortarsynth | Spawns a Mortar Synth |
| pigeon | Spawns a Pigeon. |
| headcrab_poison | Spawns a Poison Headcrab |
| headcrab_black | Spawns a Poison Headcrab |
| poisonzombie | Spawns a Poison Zombie. |
| rollermine | Spawns a Rollermine. |
| seagull | Spawns a Seagull |
| stalker | Spawns a Stalker. |
| strider | Spawns a Strider. |
| vortigaunt | Spawns a Vortigaunt. |
| zombie_torso | Spawns a Zombie without legs. |
| zombie | Spawns a Zombie. |
| zombine | Spawns a Zombine (Combine Zombie) |
| alyx | Spawns Alyx. |
| antlionguard | Spawns an Antlion Guard. |
| antlion | Spawns an Antlion. |
| barney | Spawns Barney. |
| breen | Spawns Breen. |
| combinegunship | Spawns Combine Gunship |
| dog | Spawns Dog. |
| eli | Spawns Eli |
| monk | Spawns Father Gregori |
| gman | Spawns Gman |
| kleiner | Spawns Kleiner |
| mossman | Spawns Mossman |
Contributed By: Shadow..
Passwords
Passwords
Hit the '~' key to open a prompt, type "sv_cheats 1" and enter codes.
| Effect | Password |
|---|---|
| Impulse 101 | All guns, extra ammo. |
| showtriggers_toggle | Draw game triggers. |
| mat_normalmaps 1 | Draw normal maps. |
| mat_normals 1 | Draw surface materials. |
| notarget | Enemies can't see you. |
| npc_kill | Kills all npc’s in the area. |
| vcollide_wireframe 1 | Only objects effected by physics are wireframe. |
| impulse 200 | Removes the weapon model from the screen. |
| ch_createjeep | Spawn a scout car. |
| impulse 83 | Spawn an airboat. |
| ch_createairboat | Spawn an airboat. |
| god | Toggle god mode on/off |
| noclip | Toggle walking through walls on/off |
| mat_fastnobump 0 | Turn off bump mapping. |
| mat_wireframe1 | Wire frame models. |
Contributed By: TotalSpaceshipG, Darth1337, Shadow., and Mephisto852.
Achievements
Steam Achievements
| Achievement | Description |
|---|---|
| Destroy the gunship in the hospital attic. | Attica! |
| Use the cars to squash 15 antlions in Episode One. | Car Crusher |
| Don't let any citizens die when escorting them to the escape train. | Citizen Escort |
| Kill five enemies with the same energy ball. | Conservationist |
| Contain the Citadel core. | Containment |
| Survive long enough to get on the parking garage elevator. | Elevator Action |
| Escape city 17 with alyx. | Escape From City 17 |
| Help Alyx snipe 30 enemies in Episode One. | Live Bait |
| Contain the Citadel core without killing any stalkers. | Pacifist |
| Finish the game firing exactly one bullet. Grenade, crowbar, rocket, and Gravity Gun kills are okay! | The One Free Bullet |
| Kill an Elite Soldier with his own energy ball. | Think Fast! |
| Make it to the bottom of the Citadel's main elevator shaft in one piece. | Watch Your Head! |
| Use flares to light 15 zombies on fire. | Zombie-que |
Contributed By: Guard Master.
Half-Life 2: Episode One Resources
GameFAQs
Visit GameFAQs for more Half-Life 2: Episode One, including 6 FAQs, 112 cheats, 25 reviews, 65 screenshots, and 5 box shots .
GameSpot
Visit GameSpot for more Half-Life 2: Episode One, including 1 review, 2 previews, 39 news stories, 112 screenshots, 17 gameplay movies, 3 downloads, and 1 video review .
