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Medieval II: Total War

Codes

Adding Ancillaries to Generals

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

CodeEffect
drillmaster+25% movement, unit recruitment discounted
brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
scribe_ancillaryAdds Authority, Income Bonuses
bardAdds Morale, Popularity
doctorHave more kids, improves casualty recovery chance.
apothecaryHave more kids.
mentorIncreases Command
shieldbearerIncreases Hit Points, Lowers Morale
swordbearerIncreases Hit Points, Personal Security
bodyguardIncreases Peraonal Security, Decreases Popularity
foodtasterIncreases Personal Security
tutorIncreases Piety, Trade Income

Contributed By: Toomin22.

Adding Units to Stacks

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

CodeEffect
roganElephant Artillery
vindalooElephant Rocketeer
madrasElephants
istanbulMercenary Monster Bombard
georgeMercenary Monster Ribault
houstonMercenary Rocket Launcher

Contributed By: MarkRitchie1989.

Console codes

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

CodeEffect
character_resetAllows a character to move again. Does not always work
add_population "settlement name" "amount"Allows you to give a city more population automatically.
give_trait this "trait" "level number"Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name"Anything in the city's building queue will be built automatically.
add_money "amount"Gives you the specific amount of gold.
show_cursorstatShows coordinates under mousecursor in format x,y
toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords

Contributed By: ssj18vegeta, Anteok, and wjeder.

Create a Unit

Use the console to enter the following

create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"


Example -

creat_unit "London" Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

CodeEffect
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"Creates Unit at any settlement/general you like

Contributed By: P1r8te.

Detailed Codes for Several Console Commands

Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

CodeEffect
Loyal 3+Chivalry,Loyalty
Brave 3+morale
PoliticsSkill 3- loyalty, + authority
Intelligent 3Increased Command, Income
MathematicsSkill 3Increased Income
GoodAdministrator 3Increased Law, Trade Income
GoodMiner 3Increased Mining Income
GoodTrader 3Increased Trade Income
FathersLegacy 3Increases Authority
VictorVirtue 3Increases Chivalry
BattleChivalry 5Increases Chivalry
NaturalMilitarySkill 3Increases Command
GoodAmbusher 5Increases command skill (situational)
GoodInfantryGeneral 1Increases command skill (situational)
GoodCavalryGeneral 1Increases command skill (situational)
GoodDefender 5Increases command skill (situational)
GoodAttacker 5Increases command skill (situational)
GoodCommander 5Increases command skill.
BattleDread 4Increases Dread
Energetic 3Increases Movement Points
HighPersonalSecurity 3Increases Peraonal Security
PublicFaith 4Increases Piety
HaleAndHearty 3More kids, increased general's hitpoints

Contributed By: Toomin22 and shadowmoonboy.

Giving Ancillaries and Traits to Apies/Assassins

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

NOTE: For the ones marked "TRAIT", use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

CodeEffect
catamite+1 to agent's skill
courtesan+1 to agent's skill
pickpocket+1 to agent's skill
dancer+2 to agent's skill
GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill
GoodAssassin 5TRAIT +1-5 to assassin's skill
GoodSpy 5TRAIT +1-5 to spy's skill

Contributed By: Toomin22.

Unlockables

Unlock all factions

Find this directory:
Medieval II Total War\data\world\maps\campaign\imperial_campaign

Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.

You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

Remember to make BACKUPS before you are editing the game files!!!!

Contributed By: Crazybf2killer.

Medieval II: Total War Resources

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