The Orange Box
Codes
For Half-Life 2, Episode One and Episode Two
| Effect | Code |
|---|---|
| sv_waterdist # | Set Vertical View when eyes are near water plane. |
| sk_max_smg1_grenade # | # is new max ammo for SMG grenades |
| air_density # | Change the density of air. (Add number in place of #) |
| physcannon_cone # | Changes the radius of the cone used to pick up objects |
| npc_create_aimed | Creates an NPC (Aiming away from player) |
| Hurtme # | Damages player by whatever variable you input as # |
| cl_ragdoll_collide 1 | Enables ragdolls that don't clip through each other, but stack realistically on one another. |
| exec # | Execute a script file (Input filename in place of #) |
| help $ | replace $ with a command to get a brief description of it |
| sv_soundemitter_filecheck | Toggle reporting missing .wav files for sounds |
| sk_plr_dmg_alyxgun # | # is new damage for Alyx Gun (default 150) |
| sk_plr_dmg_grenade # | # is new damage value for grenades |
| sk_plr_dmg_357 # | # is new damage value for the .357 Magnum |
| sk_plr_dmg_crossbow # | # is new damage value for the crossbow |
| sk_plr_dmg_crowbar # | # is new damage value for the crowbar |
| sk_plr_dmg_pistol # | # is new damage value for the pistol |
| sk_plr_dmg_ar2 # | # is new damage value for the Pulse Rifle |
| sk_plr_dmg_rpg_round # | # is new damage value for the RPG |
| sk_plr_dmg_buckshot # | # is new damage value for the shotgun |
| sk_plr_dmg_smg1 # | # is new damage value for the SMG |
| sk_plr_dmg_smg1_grenade # | # is new damage value for the SMG's grenades |
| sk_max_alyxgun # | # is new max ammo for Alyx Gun (default 0) |
| sk_max_grenade # | # is new max ammo for grenades |
| sk_max_smg1 # | # is new max ammo for submachine gun |
| sk_max_357 # | # is new max ammo for the .357 Magnum |
| sk_max_crossbow # | # is new max ammo for the crossbow |
| sk_max_pistol # | # is new max ammo for the pistol |
| sk_max_ar2 # | # is new max ammo for the Pulse Rifle |
| sk_max_ar2_altfire # | # is new max ammo for the Pulse Rifle's energy orbs |
| sk_max_rpg_round # | # is new max ammo for the RPG |
| sk_max_buckshot # | # is new max ammo for the Shotgun |
| net_graph 1 | a more thorough fps display |
| viewmodel_fov # | Adjusts size of the weapon you're carrying (54 = default) |
| cl_showpos 1 | Brings up position display in top right of screen (0 removes it) |
| getpos | can be used to get current coords for use with setpos |
| skill # | change skill level (# = 1, 2, or 3) |
| physcannon_maxforce # | Changes how hard you propel objects with the Gravity Gun |
| physcannon_maxmass # | Changes how large pulled objects can be |
| physcannon_pullforce # | Changes how quickly objects are pulled |
| physcannon_tracelength # | Changes the length that objects can be pulled from |
| host_timescale # | Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster) |
| impulse 76 | Creates a human grunt. |
| shake | Creates an earthquake. |
| mat_yuv 1 | Disables Color Mode |
| crosshair 0 | Disables Crosshair |
| maps | Displays map listing |
| mat_yuv 0 | Enables Color Mode |
| crosshair 1 | Enables Crosshair |
| +mlook | Enables mouse look |
| firstperson | First Person View |
| givecurrentammo | Gives full ammo for current weapon. Only refills secondary ammo if that was fired most recently. Cannot refill empty weapons. |
| sv_infinite_aux_power 1 | Gives infinite power for sprinting, breating underwater, etc. |
| give item_battery | Gives you 15+ battery |
| give item_healthkit | Gives you 25+ healthkit |
| weapon_frag | Gives you a frag grenade |
| impulse 101 | Gives you all weapons |
| r_screenoverlay effects/combine_binocoverlay.vmt | Gives you Combine vision during gameplay. |
| give weapon_annabelle | Gives you Father Gregori's modified shotgun |
| give weapon_alyxgun | Gives you the 'Alyx Gun' |
| weapon_357 | Gives you the .357 Magnum. |
| weapon_crossbow | Gives you the crossbow |
| weapon_crowbar | Gives you the crowbar |
| give weapon_physcannon | Gives you the Gravity Gun |
| give item_suit | Gives you the HEV suit |
| item_healthkit | Gives you the large health kit (25HP) |
| weapon_ar2 | Gives you the Overwatch Standard Issue Pulse Rifle |
| weapon_pistol | Gives you the pistol |
| weapon_rpg | Gives you the RPG |
| weapon_shotgun | Gives you the shotgun |
| give item_healthvial | Gives you the small health vial (10HP) |
| weapon_smg1 | Gives you the SMG |
| r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | Gives you weird vision during gameplay. |
| buddha | Health never goes below 1 |
| sk_plr_num_shotgun_pellets # | Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
| give item_battery | Increases suit charge by 15 points. |
| kill | Kills yourself (I hardly see use for this) |
| mat_numtextureunits # | Limit the number of texture units. (Add number in place of #) (0=Default) |
| physcannon_megacannon 1 | Makes your Gravity Gun a Super Gravity Gun |
| setpos | Move player to specified origin |
| sk_npc_dmg_shotgun # | NPC's do # damage with shotgun |
| sk_npc_dmg_ar2 # | NPC's do # damage with the pulse rifle |
| sk_npc_dmg_smg1 # | NPC's do # damage with the smg |
| play demo_name | Plays demo.(change demo_name to the demo you want to be played) |
| record demo_name | Records a demo of all the user's actions within the game until the "stop" command is issued. |
| mat_fullbright 1 | removes all shadows (a 0 restores them) |
| impulse 203 | Removes the item or NPC you are pointed at |
| mat_depthbias_normal 1 | See through walls |
| sv_gravity # | Set Gravity (Add number in place of #)dsp_explosion_effect_duration # |
| dsp_explosion_effect_duration # | Set length of confusion/ear-ringing effect(Add number in place of #) |
| sv_stopspeed # | Set Minimum Stopping Speed on ground (Add number in place of #) |
| sv_friction # | Set World Friction (Add number in place of #) |
| sv_bounce # | Sets bounce multiplier for physically simulated object collisions |
| Developer 1 | Sets developer mdoe to on |
| Developer 0 | Sets developer mode to off |
| Developer 2 | Sets developer mode to verbose |
| sv_maxvelocity # | Sets Maximum Velocity of any moving object (Add number in place of #) |
| cl_showfps 1 | Show FPS rate |
| status | shows some game info, incl. current map |
| setang | Snap players eyes to a specified pitch yaw |
| ch_createjeep | Spawn a Jeep |
| ch_createairboat | Spawn an airbot |
| impulse 82 | Spawns a Jeep |
| weapon_bugbait | Spawns a Pherapods. |
| give item_ammo_357 | Spawns ammo for the .357 magnum |
| give item_ammo_crossbow | Spawns ammo for the Crossbow |
| give item_box_srounds | Spawns ammo for the Pistol |
| impulse 83 | Spawns an Airboat |
| give item_ammo_ar2_altfire | Spawns energy grenades for the Overwatch Pulse Rifle |
| give item_rpg_round | Spawns grenades for the RPG |
| give item_ml_grenade | Spawns grenades for the RPG |
| give item_ar2_grenade | Spawns grenades for the SMG (strangely enough) |
| give item_ammo_ar2 | Spawns primary fire ammo for the Overwatch Pulse Rifle |
| give item_box_mrounds | Spawns primary fire ammo for the SMG |
| give item_box_buckshot | Spawns shells for the 12-gauge shotgun |
| stop | Stops recording the current demo. |
| sv_infinite_aux_power 0 | Takes away infinite power for sprinting, breating underwater, etc. |
| thirdperson | Third Person View |
| npc_create | This creates Non-Player Characters. Guide to these characters are a bit below. |
| prop_debug | Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
| mat_yuv 0 | Turn off Black and White mode |
| mat_yuv 1 | Turn on Black and White mode |
| sv_cheats 1 | Turns cheats on. Type 0 to turn them off. Doing this will turn off achievements, though. |
| ai_disable | Turns Non-Player Characters off. Type again to resume. |
| cl_drawhud 0 | Turns off your HUD |
| cl_enablehud 0 | Turns off your HUD |
| cl_drawhud 1 | Turns on your HUD |
| cl_enablehud 1 | Turns on your HUD |
| sv_unlockedchapters # | Unlocks Chapters 1 through # |
Contributed By: Shadow., tcfreema, and DrDeanDarko.
Half Life 2, Episode 1, 2 and Portal Console Commands
Activate developers code by going to the keyboard options and clicking advance. Then when in game press the ~ button.
| Effect | Code |
|---|---|
| sv_cheats 1 | Activates cheats |
| notarget | Enemies dont target you |
| noclip | fly |
| God | God mode |
Contributed By: Deadwaste.
Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
| Effect | Code |
|---|---|
| d1_under_04 | Spawn the lab chapter near the end. |
| d1_trainstation_03 | Spawns in the train station after the second load point. |
| d1_trainstation_05 | Spawns in the train station after the third load point. |
| d1_canal_09 | Spawns in you in the canals after the eighth load point. |
| d1_canals_12 | Spawns in you in the canals after the eleventh load point. |
| d1_canals_06 | Spawns in you in the canals after the fifth load point. |
| d1_canals_05 | Spawns in you in the canals after the fourth load point. |
| d1_canal_10 | Spawns in you in the canals after the ninth load point. |
| d1_canals_03 | Spawns in you in the canals after the second load point. |
| d1_canal_08 | Spawns in you in the canals after the seventh load point. |
| d1_canals_07 | Spawns in you in the canals after the sixth load point. |
| d1_canals_11 | Spawns in you in the canals after the tenth load point. |
| d1_canals_04 | Spawns in you in the canals after the third load point. |
| d1_canals_13 | Spawns in you in the canals close to the end. |
| d1_eli_01 | Spawns you after the canal, outside of Eli's Lab. |
| d3_citadel_02 | Spawns you after the first load point in the Citadel. |
| d3_citadel_03 | Spawns you after the second load point in the Citadel. |
| d3_citadel_04 | Spawns you after the third load point in the Citadel. |
| d1_breen_01 | Spawns you at the beginning of Chapter 13. |
| d3_citadel_05 | Spawns you at the end of the Citadel. |
| d1_canals_02 | Spawns you deeper in the canals. |
| d3_c17_09 | Spawns you in City 17 after the eighth load point. |
| d3_c17_12 | Spawns you in City 17 after the eleventh load point. |
| d3_c17_06 | Spawns you in City 17 after the fifth load point. |
| d3_c17_02 | Spawns you in City 17 after the first load point. |
| d3_c17_05 | Spawns you in City 17 after the fourth load point. |
| d3_c17_10 | Spawns you in City 17 after the ninth load point. |
| d3_c17_03 | Spawns you in City 17 after the second load point. |
| d3_c17_08 | Spawns you in City 17 after the seventh load point. |
| d3_c17_07 | Spawns you in City 17 after the sixth load point. |
| d3_c18_11 | Spawns you in City 17 after the tenth load point. |
| d3_c17_04 | Spawns you in City 17 after the third load point. |
| d1_eli_02 | Spawns you in Eli's Lab. |
| d1_under_01 | Spawns you in lab |
| d2_prison_01 | Spawns you in Nova Prospekt |
| d2_prison_06 | Spawns you in Nova Prospekt after the fifth load point. |
| d2_prison_02 | Spawns you in Nova Prospekt after the first load point. |
| d2_prison_03 | Spawns you in Nova Prospekt after the second load point. |
| d2_prison_07 | Spawns you in Nova Prospekt after the sixth load point. |
| d2_prison_04 | Spawns you in Nova Prospekt after the third load point. |
| d2_prison_05 | Spawns you in Nova Prospekt near the end of the level. |
| d1_town_01 | Spawns you in Ravenholm |
| d1_town_02 | Spawns you in Ravenholm after the first load point area. |
| d1_town_03 | Spawns you in Ravenholm after the second load point area. |
| d1_town_04 | Spawns you in Ravenholm after the third load point area. |
| d1_canals_01 | Spawns you in the canals. |
| d3_c17_01 | Spawns you in the city 17 rebellion |
| d2_coast_09 | Spawns you in the coast area after the eighth load point. |
| d2_coast_06 | Spawns you in the coast area after the fifth load point. |
| d2_coast_02 | Spawns you in the coast area after the first load point. |
| d2_coast_05 | Spawns you in the coast area after the fourth load point. |
| d2_coast_10 | Spawns you in the coast area after the ninth load point. |
| d2_coast_03 | Spawns you in the coast area after the second load point. |
| d2_coast_07 | Spawns you in the coast area after the sixth load point. |
| d2_coast_11 | Spawns you in the coast area after the tenth load point. |
| d2_coast_04 | Spawns you in the coast area after the third load point. |
| d2_coast_08 | Spawns you in the coast area near the end of it. |
| d1_under_02 | Spawns you in the lab chapter after the second load point. |
| d1_under_03 | Spawns you in the lab chapter after the third load point. |
| d1_trainstation_01 | Spawns you in train station |
| d1_trainstation_02 | Spawns you in train station after the first load point. |
| d3_citadel_01 | Spawns you near the beginning of the Citadel. |
| d3_c17_13 | Spawns you near the end of City 17. |
| d2_prison_08 | Spawns you near the end of Nova Prospekt. |
| d1_town_05 | Spawns you near the end of Ravenholm. |
| d1_canals_end | Spawns you near the end of the canals. |
| d2_coast_12 | Spawns you near the end of the coast area. |
| d1_trainstation_06 | Spawns you near the end of the train station. |
| d2_coast_01 | Spawns you on the coast (Vehicle) |
| credits | Starts you at the credits |
| intro | Starts you at the games Intro. |
Contributed By: Abraham SATO and Shadow..
Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
| Effect | Code |
|---|---|
| ep1_c17_00 | Spawns you at the beginning of Chapter 3 |
| ep1_c17_01 | Spawns you at the beginning of Chapter 4 |
| ep1_c17_02 | Spawns you in Chapter 4 City 17 after the first load point. |
| ep1_c17_02a | Spawns you in Chapter 4 City 17 after the second load point. |
| ep1_c17_02b | Spawns you in Chapter 4 City 17 after the third load point. |
| ep1_c17_00a | Spawns you in City 17 after the first load point. |
| ep1_citadel_01 | Spawns you in the Citadel after the first load point. |
| ep1_citadel_02 | Spawns you in the Citadel after the second load point. |
| ep1_citadel_03 | Spawns you in the Citadel after the third load point. |
| ep1_citadel_02b | Spawns you in the Citadel before the lift ride. |
| ep1_c17_06 | Spawns you in the last Chapter near the end. |
| ep1_c17_05 | Spawns you in the last Chapter. |
| ep1_background01a | Spawns you looking in the car garage. (You are unable to move or do anything) |
| ep1_background02 | Spawns you looking off into the damaged City 17. (You are unable to move or do anything) |
| ep1_background01 | Spawns you looking up at the citadel. (You are unable to move of do anything) |
| ep1_citadel_04 | Spawns you near the end of the Citadel. |
| credits | Starts you at the credits. |
| ep1_citadel_00 | Starts you at the intro of the game. |
Contributed By: Shadow..
Spawning NPCs
Access the console, type in "npc_create npc_<name>" and replace the name with one of these:
| Effect | Code |
|---|---|
| barnacle | Spawns a barnacle. |
| turret_ceiling | Spawns a Ceiling Turret. |
| citizen | Spawns a City 17 Citizen. |
| combinedropship | Spawns a Combine Dropship |
| helicopter | Spawns a Combine Helicopter |
| metropolice | Spawns a Combine Metrocop |
| cscanner | Spawns a Combine Scanner. |
| combine_s | Spawns a Combine Soldier. |
| crabsynth | Spawns a Crab Synth |
| crow | Spawns a Crow |
| headcrab_fast | Spawns a Fast Headcrab |
| fastzombie | Spawns a Fast Zombie. |
| turret_floor | Spawns a Floor Turret. |
| launcher | Spawns a Headcrab Launcher |
| headcrab | Spawns a Headcrab. |
| ichthyosaur | Spawns a Ichthyosaur. |
| manhack | Spawns a Manhack |
| mortarsynth | Spawns a Mortar Synth |
| pigeon | Spawns a Pigeon. |
| headcrab_poison | Spawns a Poison Headcrab |
| headcrab_black | Spawns a Poison Headcrab |
| poisonzombie | Spawns a Poison Zombie. |
| rollermine | Spawns a Rollermine. |
| seagull | Spawns a Seagull |
| stalker | Spawns a Stalker. |
| strider | Spawns a Strider. |
| vortigaunt | Spawns a Vortigaunt. |
| zombie_torso | Spawns a Zombie without legs. |
| zombie | Spawns a Zombie. |
| zombine | Spawns a Zombine (Combine Zombie) |
| alyx | Spawns Alyx. |
| antlionguard | Spawns an Antlion Guard. |
| antlion | Spawns an Antlion. |
| barney | Spawns Barney. |
| breen | Spawns Breen. |
| combinegunship | Spawns Combine Gunship |
| dog | Spawns Dog. |
| eli | Spawns Eli |
| monk | Spawns Father Gregori |
| gman | Spawns Gman |
| kleiner | Spawns Kleiner |
| mossman | Spawns Mossman |
Contributed By: Shadow..
Unlockables
Cake Title Screen for Portal
Beat the game to unlock it.
Contributed By: Shadow..
Portal Steam Achievements
Your achievements and stats can be viewed in Steam under: "Community -> My profile -> View all my games -> Portal (view stats)"
| Unlockable | How to Unlock |
|---|---|
| Earn gold medals on all Portal challenges. | Aperture Science |
| Earn bronze medals on all Portal challenges. | Basic Science |
| Detach security cameras from the walls. | Camera Shy |
| Beat two Portal advanced maps. | Cupcake |
| Do whatevr it takes to survive | Fratricide |
| Knock down a turret with another turret. | Friendly Fire |
| Beat four Portal advanced maps. | Fruitcake |
| Acquire the fully powered Aperture Science Handheld Portal Device. | Lab Rat |
| Jump 300 feet | Long Jump |
| Make the correct party escort submission position decision | Partygoer |
| Earn silver medals on all Portal challenges. | Rocket Science |
| Fall 30,000 feet. | Terminal Velocity |
| Beat six Portal advanced maps. | Vanilla Crazy Cake |
Contributed By: SpiralSage.
Half-Life 2: Episode One Cheats
Achievements
Steam Achievements
| Achievement | Description |
|---|---|
| Destroy the gunship in the hospital attic. | Attica! |
| Use the cars to squash 15 antlions in Episode One. | Car Crusher |
| Don't let any citizens die when escorting them to the escape train. | Citizen Escort |
| Kill five enemies with the same energy ball. | Conservationist |
| Contain the Citadel core. | Containment |
| Survive long enough to get on the parking garage elevator. | Elevator Action |
| Escape city 17 with alyx. | Escape From City 17 |
| Help Alyx snipe 30 enemies in Episode One. | Live Bait |
| Contain the Citadel core without killing any stalkers. | Pacifist |
| Finish the game firing exactly one bullet. Grenade, crowbar, rocket, and Gravity Gun kills are okay! | The One Free Bullet |
| Kill an Elite Soldier with his own energy ball. | Think Fast! |
| Make it to the bottom of the Citadel's main elevator shaft in one piece. | Watch Your Head! |
| Use flares to light 15 zombies on fire. | Zombie-que |
Contributed By: Guard Master.
Portal Cheats
Unlockables
New Intro Screen
Beat the game
| Unlockable | How to Unlock |
|---|---|
| Beat Portal once. | Cake Intro Screen |
Contributed By: Jankers.
Team Fortress 2 Cheats
Achievements
Astro-Achievements
This is a list of the Astro-chievements. There are 11 achievements and 1 milestone in the Astro-chievements pack, released in the Pyromania Update on June 27, 2012. They can currently be achieved only in the map Doomsday.
| Achievement | Description |
|---|---|
| Kill 6 enemies carrying the Australium during the same round. | Best Case Scenario |
| Win a round with at least 5 teammates on the elevator. | Cap-ogee |
| Achieve 7 of the achievements in the Doomsday pack. | Doomsday Milestone |
| Kill an enemy who has damaged the Australium carrier in the last 3 seconds. | Escape Ferocity |
| Kill 3 players riding the elevator within 10 seconds. | Failure to Launch |
| Play in a game with 5 or more players from your Friends list. | Flight Crew |
| Push a player into the rocket's exhaust path at the end of the round. | Lift-offed |
| Pick up the Australium from its home position and capture it without dropping it. | Mission Control |
| Launch the rocket as all 9 classes. | Plan Nine to Outer Space |
| Win a round after the enemy team has opened the rocket lid. | Rocket Booster |
| Kill an enemy within the broken crate area while they attempt to pick up the neutral Australium. | Space Camp |
| Win 138 Rounds. | The Fight Stuff |
Contributed By: Apalapan.
Christmas Event achievements
| Achievement | Description |
|---|---|
| Collect three gifts dropped by opponents. | Gift Grab |
Contributed By: Apalapan.
Halloween 2012 Acheivements
| Achievement | Description |
|---|---|
| Get to Skull Island and claim your reward! | A Lovely Vacation Spot |
| Kill MERASMUS! | Wizards Never Prosper |
Contributed By: DeadWhiteRabbit.
The Replay Update Achievements
Fulfill the requirements to unlock the achievements.
| Achievement | Description |
|---|---|
| Achieve 100,000 YouTube™ views for your movie. | Blockbuster |
| Achieve 100 YouTube™ views for your movie. | Home Movie |
| Achieve 10,000 YouTube™ views for your movie. | Indie Film Sensation |
| Achieve 1,000 YouTube™ views for your movie. | Local Cinema Star |
| Spend some time editing a replay. | Star of My Own Show |
| Save your very first replay. | That’s a Wrap |
| Render a replay into a movie. | Time For Your Close-Up, Mr. Hale |
| While watching a replay, press space bar to enter the editor. | We Can Fix It In Post |
Contributed By: Shadow Edge.
The Orange Box Resources
GameFAQs
Visit GameFAQs for more The Orange Box, including 58 FAQs, 299 cheats, 3 reviews, 25 screenshots, and 7 box shots .
GameSpot
Visit GameSpot for more The Orange Box, including 1 review, 7 previews, 68 news stories, 193 screenshots, 32 gameplay movies, and 2 downloads .
