PAIN: Museum gives players a chance to bring some excitement to the quiet and mundane world of the museum. Apparently, somebody's managed to get a new launcher into the museum, and it's up to the player to make the most of this awesome opportunity to bring the PAIN! The core, unique mechanic of PAIN allows the player to load a character into an extreme launching device, such as a human-sized, ultrapowerful slingshot, and fire the character into an active, physics-controlled environment, filled with precarious, humorous and sometimes suggestive situations. The player receives points by stringing together painful collisions and inducing chaos in the environment. The player must achieve a wide variety of goals or reach various scoring milestones in each of the different single-player and multiplayer modes of play. As challenging as it is funny, PAIN includes online leaderboards so players can compete against the masses.
Release Date: August 13, 2009