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Rome: Total War


Codes for non-general characters, ie spies, assassins, diplomats

During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.

give_ancillary "character name" "catamite"gives a spy or assassin this ancillary= +1 subterfuge
give_ancillary "character name" "courtesan"gives a spy or assassin this ancillary= +1 subterfuge
give_trait "character name" "GoodDiplomat" 1-5gives any character between 1-5 influence- may or may not work on generals
give_trait "character name" "GoodSpy" 1-5gives any character between 1-5 subterfuge- works on assassins too
give_trait "character name" "GoodAssassin" 1-5gives any character between 1-5 subterfuge- works on spies too

Contributed By: Schmeethe88.


Console Codes

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.

create_unit "general's name" "unit name" "#"Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "
adjust_sea_bed <value>Adjusts sea bed to specified height
add_population "settlement name" "amount"Allows you to give a city more population automatically. Max amount is 4000.
give_trait "character" "trait" "level number"Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name"Anything in the city's building queue will be built automatically.
filter_coastlinesApplys filter to world map coastlines
capture_settlement <city name>Captures indicated city
season <summer/winter>Changes season
date <year>Changes year
clear_messagesClears all stacked messages
process_cq "CityName"Completes the construction instantly of any town/city
oliphauntCreate a unit of Yubtseb Elephants
create_building "city" "building name"Creates a building in the named city.
diplomacy_missionCreates diplomacy mission
create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack"creates unit in a place or unit instantly with experiences/defence/attack if put
<command> ?Display help for listed command
show_terrain_linesDisplays defensive terrain features
JerichoEnemy's walls collapse.
reset_displayForces display reset cycle
force_battle_defeatForces local player's alliance to lose the battle
force_battle_victoryForces local player's alliance to win the battle
force_diplomacy <accept/decline/off>Forces opponent to accept diplomatic proposal
give_trait "General/FamilyMember" "Trait" "Level"gives a general/family member a trait instantly
mp <value>Gives character movement points
give_trait_pointsGives character trait points
give_ancillary <character> <ancillary>Gives indicated character the indicated ancillary
add_money "amount"Gives you the specific amount of denarii you want. Max amount of 40000.
kill_character <character>Kills specified character
list_charactersLists all character in the world
list_traitsLists all traits
list_unitsLists all units in an army
list_ancillariesLists available ancillaries
invulnerable_general "general's name"Make the general invulnerable, may only work on battlefield
move_character <name> <x,y>Moves indicated character to specified coordinates
regenerate_radarRegenerates radar
reload_texturesReloads all textures
reload_shadersReloads all vertex shaders
kill_faction <value>Removes faction from the game
character_resetResets character to settings at start of turn
run_aiRestarts an AI turn sequence
amdb_max <value>Sets aerial map overlay depth bias for maximum zoom
amdb_min <value>Sets aerial map overlay depth bias for minimum zoom
amdb_offset <value>Sets aerial map overlay offset towards camera
diplomatic_stance <value>Sets diplomatic stance between two factions
set_building_health <value>Sets health of building of specifed type in a settlement
ai_turn_speed <value>Sets max speed of turn processing during AI round
show_battle_pathsShows all valid processed paths in pathfinder
show_cursorstatShows cursor position and region ID
show_landingsShows landing positions available to AI from a given region
show_battle_street_planShows street plan for the settlement
victoryShows victory message for faction for short or long campaign
control <value>Switches player control to specified faction
building_debugToggles building's debug mode
toggle_restrictcamToggles camera restrictions
toggle_flowing_waterToggles display of campaign map flowing water
nw_statsToggles display of network stats
toggle_perfect_spyToggles everyone's spying ability to perfect with infinite range
toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
toggle_overlayToggles overlay
toggle_prToggles PR mode
toggle_coastlinesToggles strategy map coastline display
display toggle_towToggles tabbed output window
toggle_terrainToggles terrain to display various data sets
toggle_underlayToggles underlay
trigger_adviceTriggers advice
upgrade_effectTriggers unit upgrade effect
disable_aiTurns off both enemy and ally AI
auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
zoom <value>Zooms to specified aerial map zoom

Contributed By: Cerno, JGregory32, th3l3fty, justinstufftoy, Lord_Berger, and jeden2.


Stop other factions from moving.

After you end your turn it shifts through the other factions movements. If you save during the turn of another faction and then load, that faction will go through the rest of the turn without moving armys/navys or attacking.

Contributed By: Zeketheo.


Unlocking and editing features.

There are some features you can add or edit by going to your Rome Total War folder. (Default: C:\Program Files\Activision\Rome - Total War). Click on the word document named Preference.

UnlockableHow to Unlock
Next to the words UNIT_SIZE change the number to either 20(Small), 40(Normal), 80(Large), or 160(Huge)Chane Unit Size
Next to the words MINIMAL_UI change FALSE to TRUEChange the User Interface
Next to the words EVENT_CUTSCENES change TRUE to FALSERemove Cutscenes
Next to the word FATIGUE change TRUE to FALSERemove Fatigue
Next to the word MORALE change TRUE to FALSERemove Morale
Next to the words AUTO_SAVE change TRUE to FALSERemove the Auto Save
Next to the words SHOW_BANNERS change TRUE to FALSERemove Unit Banners
Next to the words FIRST_TIME_PLAY change TRUE to FALSESkip the Prologue
Next to the word SUBTITLES change FALSE to TRUESubtitles
Next to the words FOG_OF_WAR change TRUE to FALSETurn off Fog of War
Next to the words MUTE_ADVISOR change FALSE to TRUE, and next to BLIND_ADVISOR change FALSE to TRUETurn off the Advisor
Next to the words DISABLE_ARROW_MARKERS change FALSE to TRUETurn off Unit Arrow Markers
Next to the words LIMITED_AMMO change TRUE to FALSEUnlimited Ammo
Next to the words RESTRICT_CAMERA change TRUE to FALSEUnrestricted Camera
Next to the words USE_WIDESCREEN change FALSE to TRUEWidescreen

Contributed By: Zealot06.


HUGE amount of Denari

Go to
<your directory>\Data\world\maps\campaign\imperial_campaign

Then open the text file &quot;descr_strat&quot;.

Go all the way down till you see (Heres what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 (Most i've done) on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari

; &gt;&gt;&gt;&gt; start of factions section &lt;&lt;&lt;&lt;

faction romans_julii, comfortable caesar
denari 5000

Contributed By: swordmaster66.