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Mega Man X


Misc. Passwords

Select the password option at the title screen and enter the following in the 3X4 grid, inputting the password from left to right, starting from the top left corner:

8441 2176 44234 Sub-Tanks, All Turbo Hearts, All Upgrades, All Bosses Defeated
5724 8418 3588All 4 Subtanks, no armor, no weapons, no hearts
2653 3858 7584All 4 Tanks, all heart tanks, and all bosses defeated.
8447 4666 6156All abilities, heart tanks, sub-tanks, all bosses defeated, Zero's buster
6624 5468 8588All armor upgrades, subtanks
4723 2486 1324All Bosses Defeated - No Leg/Body/Helmet/Buster/Heart/SubTank
4653 4688 7884All bosses defeated 2 turbo hearts 2 subtanks
2137 3188 8121All bosses except Boomer Kuwanger and Sting Chameleon dead.
2556 2582 7114All bosses except Sting Chameleon dead.
3676 4667 5148All powerups and armor upgrades, all bosses beaten the first time through.
3748 8612 5524All Subtanks & Hearts, NO Armor & Weapons
6485 1146 2321All Upgrades No bosses Defeated
5583 4618 5824All Upgrades, All bosses defeated, 1 turbo heart.
4423 8832 7824All Upgrades, Chill Penguin Defeated, Storm Eagle Defeated
8141 2136 4426All weapons, sub tanks, hearts, and levels completed
4764 8768 7748Arm Capsule only
5147 8437 4536Armored Armadillo defeated
7374 2268 6281Beat the top half, and have collected the power ups on the top half.
4764 5788 3748Body Capsule only
5151 3427 4261Boomer Kuwanger defeated
5286 7136 5124Chill Penguin and Storm Eagle dead.
4768 7258 1871Chill Penguin Defeated
5337 5377 4171Chill Penguin, Storm Eagle, and Flame Mammoth dead.
2147 5277 1281Chill Penguin, Storm Eagle, Flame Mammoth, and Spark Mandrill dead.
6431 5168 8171Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, and Armoured Armadillo dead plus slide ability and head capsule.
2656 5112 3164Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, and Armoured Armadillo dead.
7431 3842 8523Everthing unlocked ecxept no beaten Sigma
8437,2788,8161everyone accept sting chameleon defeated, 6 heart tanks, 3 armor upgrades, and 3 sub-tanks
8441 2336 2421Everything obtained except Leg Capsule
3733 6838 8744Final Sigma Level/Last Battle
1764 1488 7748First mini-level beaten
1573 5232 7264Flame Mammoth defeated
1447 1838 1271Full armor, 2 hearts, 2 sub-tanks, Chill Penguin, Storm Eagle and Flame Mammoth deafeated
5447 4177 4536Get an extra life tank
6111 8747 4181Have Storm Eagle, Flame Mammoth, Chill Penguin, & Boomer Kuwangtang dead w/ chest, helmet, arms, leg upgrades, 1 sub-tank, & a turbo heart
4664 1718 7748Head Capsule only
1556 6642 7448Launch Octopus defeated
5382 8566 2656Leg Dash No bosses Defeated
4425 7272 3821Leg Dash, Helmet Enhancement, No Bosses Defeated
1422 1412 7756Leg Dash,Helmet enhancement with no bosses defeated
2653 7248 6488No Leg Dash, Chill Penguin Defeated
5385 7136 6321Opening Stage beat
5131 7358 4181Spark Mandrill defeated
5385 7136 6861Sting Chameleon defeated
6483 7376 5124Storm Eagle defeated
3475 5668 2581To have all Turbo Hearts, all Sub-Tanks, and all Armor Upgrades with no bosses defeated

Contributed By: discoinferno84, DesertEagle97531, LanceHeart Gothann, A Rock, geniusdude89, XXXB0BXXX, LockeGb7, Mega man Forever, Quetzal Kaizoku, Camel Warrior, Retro, Giga571, ImmortalDragon, gamefan129, and128, Richiethehero, ThunderMan, Mega Mario, Aussie2B, neothe0ne, and dinobotmaximized.


Elevator Spikes Invincibility

The elevator sequence in Boomer Kuwanger's tower is full of spikes. Due to programming issues with the hit detection, however, they pose almost no threat whatsoever. If you take damage from one of the flying enemies just before reaching a spiked platform, X will simply clip right through the platform instead of instantly dying. If you jump on the spikes lining the walls, press the jump button again while X is taking damage, and his health bar won't register the hit.

Contributed By: discoinferno84.

Glitched Factory

When you first enter Flame Mammoth's factory, take a closer look at the ceiling tubes that drop the spare robot parts. Despite their appearances, they're actually large holes, not solid objects. To reach inside, simply jump on top of a scrapped Utuboros head, and then do a dash jump into the tube. If done correctly, X will connect with the inside of the tube, and can wall jump off-screen and walk on top of the ceiling. The bottom of X's boots will still appear onscreen, allowing you to keep track of his position. You can use this method to bypass the first conveyor belt section. You'll have to dash jump across when you reach the walkway section. This area will be differently colored, and have a glitched sub tank sprite, a missing capsule, and invisible enemies due to the stage not loading correctly.

Contributed By: discoinferno84.

Glitched Password

This password has four known effects depending on how you execute it - the password is 7443 2241 1221. Regardless of what you do, it will sound as a "wrong" password, but the effects take effect nonetheless. If you enter the password without going into the demo, the game will hang upon gameplay beginning. If you enter the black screen moments prior to the demo, then go on and enter the password, you simply start with 10 health. If you go into the demo once, then exit it and enter the password, you'll start with all weapons, 32 health, and zero lives. Finally, if you enter the demo, wait it out, then press Start in the black screen prior to a second demo, you can enter the password to start with 10 health and all weapons.

Contributed By: KeyBlade999.

Skip Armored Armadillo Rematch

Before you enter the room for the Armored Armadillo rematch, position X slightly less than two body lengths away from the door. Equip the Shotgun Ice and do a fully-charged shot. While the ice platform is forming, have X walk in front of it. When the new platform spawns, it will push X into the door, but the camera won't adjust to the correct position. This causes the room to load incorrectly. If you walk straight through, the door on the other side will automatically open, and Armored Armadillo won't appear at all. If you jump while in this room, however, a glitched version of Armored Armadillo will load.

Contributed By: discoinferno84.

Subtank Glitch

Get three sub-tanks and make sure one of your special weapons has less than full power. Then, with the weapon that has less than full power selected, grab a weapon capsule and immediately hit start. If you did it right, you'll have a fourth sub-tank. Fill it using the same method, just don't over fill or you'll delete it and your third one. It recovers health just like the a normal one.

Contributed By: VincentX.


Zero's Buster

This is done by not getting the arm Power up in Flame mamoth's stage.

UnlockableHow to Unlock
Go to Sigma stage 1 and you will get Zero's buster during the stage.Z Buster

Contributed By: thomas_light.


Mega Man Fireball

Must have Heart Tanks, Sub-Tanks, enemy weapons, and power-ups. Then, go to Armored Armadillo's level. Reach the final mine cart, which launches you through the air at the end of the level. Just before you reach the wall, jump up and climb the wall. At the top, there will be a large Energy Unit. Get it, and then jump into the pit and die. Repeat this step five times. On the fifth time through, a capsule will appear on that same ledge. Dr. Light will then give you a Ryu-style fireball for Mega Man to use.

Contributed By: ElementalKnight.

Stage Secrets

Some stages are a little different if you beat a certain boss first. If you beat Chill Penguin, the Lava in Flame Mammoth's stage will be frozen. If you beat Storm Eagle, the lights in Spark Mandrill's stage will flicker on and off. If you beat Launch Octopus, Sting Chameleon's stage will be partially flooded.

Contributed By: Biggoron_2000.

Stronger normal shots

Dash while firing your uncharged X-Buster to cause the shot to deal double damage. This is useful when you don't have time to wait for a shot to charge.

Contributed By: Mr_Weird_Guy.

Enemy/Boss Tips

Boomerang Cutting Flame Mammoth And Launch Octopus

Aside from their usual weapon weaknesses, Flame Mammoth and Launch Octopus have a special vulnerability to the Boomerang Cutter. It doesn't cause any extra damage to their health bars, but it severely weakens their offensive capabilities. Three Boomerang Cutters will slice off Flame Mammoth's trunk, leaving him unable to shoot fire, oil, or change the direction of the conveyor belt floor. Launch Octopus will lose four of his tentacles, leaving him unable to fire his homing missiles or activate his whirlpool energy drain attack.

Contributed By: discoinferno84.